14930 cards found
Hide from Horrors

Hide from Horrors {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
  • Plagues of Fretport
Highway Robbery

Highway Robbery {1}{B}

Sorcery
Destroy target tapped creature.
Menagerie — If there are five or more creature types among creatures you control, that creature's controller discards a card.
Rookie travelers in Leafdown naively stick to the roads.
  • Adventurers of Onora
Hint of Wolfsbane

Hint of Wolfsbane {X}{B}{B}

Sorcery
Destroy all creatures and planeswalkers with mana value X or less.
The recruits had parried countless blades, deflected countless arrows. In the end, no amount of training could have saved them.
  • Seasons of War
Hit the Books

Hit the Books {2}{B}{B}

Sorcery
Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Target opponent discards a card and loses 1 life.
She went over the same lines again and again and again and again and again and...
  • Karina's Explorations
Hold Me Down

Hold Me Down {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
{2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
  • Love Song
Honey Pot

Honey Pot {2}{B}

Enchantment
When Honey Pot enters, create two 1/1 black Demon enchantment creature tokens with breach and “This creature can't block.” (Whenever it deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a Curse you control becomes attached to an opponent, that player loses 1 life and you gain 1 life.
  • Beyond the Blackwall
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Hourglass of Decay
Shift the Sands

Hourglass of Decay

Artifact - Monument
(Color indicator: Hourglass of Decay is black)
{T}: Target player exiles a card from their graveyard. If they do, you gain 1 life.
...to be forgotten forever.
Card has other part: Shift the Sands
  • Alkabah
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
I'll Be Gone

I'll Be Gone {2}{B}

Sorcery
Exile all creature cards from target player's graveyard. For each creature card exiled this way, search that player's library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Lieutenant Saxon looked around the crash site. “Sadie? Where are you?” She called out. But her fiancée was nowhere to be found.
  • Love Song
ICE Breaker

ICE Breaker {2}{B}

Sorcery
This spell costs {1} less to cast and can't be countered if it targets a cursed opponent.
Target opponent mills eight cards. Exile up to two nonland cards milled this way. Until the end of your next turn, you may cast those cards and mana of any type can be spent to cast those spells.
Even CySec's final fortress melts to Nox's will.
  • Beyond the Blackwall
Ichor Fling

Ichor Fling {2}{B}

Instant
Target creature gets -2/-1 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Ill Winds Blow

Ill Winds Blow {X}{B}{B}

Sorcery
Each player exiles up to X cards from their graveyard. Then each player loses life, discards cards and sacrifice creatures equal to X minus the number of cards that player exiled this way.
  • Tides of War
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
  • Aftermath
Illicit Tutor

Illicit Tutor {1}{B}

Sorcery
Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
The Scroll of the Pale Moon; one of many accursed relics Kirishima acquired in preparation for the war to come.
  • Tales of Old Jidai
Imisti's Schemes

Imisti's Schemes {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker. If you own a foretold card in exile, you gain 4 life.
“Take the Queen alive, and kill any that travel with her. Imisti's orders.”
—Divar, elven warrior
  • Quest for the Roseblade
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Immortal Terror

Immortal Terror {2}{B}

Enchantment
Whenever a face-down creature you control attacks, defending player loses 1 life.
{2}, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Impending Contagion

Impending Contagion {3}{B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
All creatures get -X/-X until end of turn, where X is the discarded card's mana value.
  • K15 Core Set
Imperial Brutality

Imperial Brutality {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Civilized — Instead only creatures your opponents control get -2/-2 until end of turn if you control an artifact, a creature, and an enchantment.
Imposing Threat

Imposing Threat {2}{B}

Instant
Create a 2/2 black Horror creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Incarcerate

Incarcerate {1}{B}

Sorcery
Destroy target tapped creature. You gain 2 life.
“Maybe without your drunken nonsense, the rest of us will be able to enjoy the festival in peace. See you in the morning, Ten-Toe.”
— Mayor Graey to Ten-Toe Tommy
  • Harvest Festival
Inciting Incident

Inciting Incident {B}

Sorcery
Each opponent loses 1 life and you gain 1 life. Surveil 2.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Inescapable Fate

Inescapable Fate {1}{B}

Instant
Target creature gets -1/-1 until end of turn.
Threshold — You may destroy that creature instead if seven or more cards are in your graveyard.
A sudden calm, a creeping storm.
Inevitable Future

Inevitable Future {6}{B}

Sorcery
This spell costs {1} less to cast for each creature and/or planeswalker card in your graveyard.
Return target creature or planeswalker card from your graveyard to the battlefield.
“We have seen the future, and the death of all things, save us and our way of life.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva