At the beginning of your upkeep, mill a card. {B}, Sacrifice Cruel Consultation: Exile any number of cards from your graveyard. Create an X/X black Djinn Horror creature token, where X is the number of card types among cards exiled this way.
Target player sacrifices a creature unless they discard a creature card. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Destroy target creature. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
A year of planeswalking changed Lettie; her trade became as much treachery as medicine.
Search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may cast it. It costs {2} more to cast this way if you don't control a legendary creature as you cast that spell.
Target player sacrifices a creature. {2}{G}, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The effects of an arcor overdose can be excessive.
Escalate {B}{B}(Pay this cost for each mode chosen beyond the first.) Choose one or more. You may choose the same mode more than once. • Destroy target creature. • Target player draws two cards and loses 2 life.
“I hope it stays dark forever. I hope the worst isn't over.”
Foretell {B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Up to one target creature gets -1/-1 until end of turn. Put a +1/+1 counter on up to one target creature.
Enchant player When Curse of Grasping Air enters, enchanted player reveals their hand. You choose a nonland card from it. That player discards that card. Spells you cast that target enchanted player cost {1} less to cast.
Create a 2/2 colorless Spirit creature token. When inscribed creature dies, create a 2/2 colorless Spirit creature token. Inscribe {2}{B}{B}({2}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Enchant player When Curse of Life's Cycles enters, destroy target creature enchanted player controls. Concord — At the beginning of enchanted player's upkeep, if there are four or more card types among permanents you control, that player loses 1 life and you gain 1 life.
Enchant player At the beginning of enchanted player's upkeep, that player upgrades a creature you control. (They give it one of the listed counters it doesn't have.) • +1/+1 • Lifelink • Menace
Enchant player If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life.
Target opponent sacrifices a creature with the greatest power among creatures that player controls. Fabled {3}{B}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)