14928 cards found
Altar of Order

Altar of Order

Land
Altar of Order enters tapped.
{T}: Add {W}.
{T}: Add {U} or {R}. Altar of Order doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Althestran Legionnaire

Althestran Legionnaire {W}{W}

Creature - Human Knight
Althestran Legionnaire gets +1/+1 for each Aura attached to it.
Once Althestra was restored and Akrianos was in charge of the Valtrian Castle, he began training the new recruits in the same teachings he'd been taught.
2/2
  • Tides of War
Am'atambi's Fangs

Am'atambi's Fangs {1}{G}

Creature - Spider Scout
Reach
Concord — Am'atambi's Fangs gets +1/+0 and has deathtouch as long as there are four or more card types among permanents you control.
1/4
  • Over the Horizon
Amalgam of Havoc

Amalgam of Havoc {5}{R}

Enchantment Creature - Chimera
Trample
Each creature you control with a counter on it has trample.
“Mutinous strands of fate gave rise to chaos, and from chaos the first chimera was born.”
—Aeron, Fables of the Ancients
6/5
  • Theros Triumphant
Amateur Auteur

Amateur Auteur {1}{W}

Creature - Human Actor
Sacrifice Amateur Auteur: Destroy target enchantment.
“We bring to you five tales of vice,
of those beloved by lowlife mice.
So too shall you grieve for their pain,
these fallen legends of our plane.”
—Villains: The Musical
2/2
  • Villains: The Musical
Amateur Pilfering

Amateur Pilfering {1}{U}

Sorcery
Target player mills five cards.
Draw a card.
“Now you listen here. Even I had to start somewhere.”
— Red Robin
  • Harvest Festival
Amateur Surveying

Amateur Surveying {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Scout, scry 2.
“It's not exactly exploring if you're ‘discovering' things just outside the village, little bandar.”
—Reyhsia, to Karina
  • Karina's Explorations
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
  • Kahembo: Olde Dawn
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Just watch your step. And your back. And your flanks. And above.”
—Chiu, to her apprentice
2/1
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Amid Flames

Amid Flames {4}{R}

Instant
Amid Flames deals 5 damage to target creature or planeswalker.
You may sacrifice a land. If you do, draw a card.
When trapped in the Wiedfree you must also experience its cleansing rituals.
  • End of Wollensie
Amongst the Flames

Amongst the Flames {2}{R}

Sorcery
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Amongst the Flames deals 2 damage to each creature.
  • A Tourney at Whiterun
Amosis Charm

Amosis Charm {B}

Sorcery
Choose one —
• Target opponent discards a card.
• Amosis Charm deals 1 damage to any target and you gain 1 life.
  • Pyramids of Atuum
An Unfamiliar Swarm

An Unfamiliar Swarm {2}{U}

Sorcery
Create two 1/1 blue Elemental creature tokens with flying.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“I couldn't help but just stand and stare.”
—Mia Reyes, Xenobiologist
  • Animus Vox
Analyze the Deep

Analyze the Deep {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Put the bottom three cards of your library into your hand.
Subject 41: Poor armor, but great explosive. Requesting further subjects for more testing.
  • Oirohpo
Ancestor's Bulwark

Ancestor's Bulwark {2}

Artifact - Equipment
Equipped creature gets +1/+3.
{0}: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached.
Equip {3}
  • Beyond Our Ken
Ancestor's Calling

Ancestor's Calling {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The few faeries left on Eralou have to do whatever it takes to carry on.
  • Eralou
Ancestor's Skull

Ancestor's Skull {1}

Artifact
When Ancestor's Skull enters, target creature gets +1/+0 and gains menace until end of turn.
{2}, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Even in death, she protects her people.
  • Lovi Awoken
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
  • Riddles of Revio
Ancestral Guidance

Ancestral Guidance {1}{W}

Instant
Choose one —
• Target creature gains indestructible and lifelink until end of turn.
• Destroy target artifact or enchantment.
“We have granted you strength and grace, to weather the times ahead. But wisdom cannot be given. You must grow it on your own.”
Ancestral Revision

Ancestral Revision {U}

Instant
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Don't learn history. Make it.
  • Novea
Ancestral Tapestry

Ancestral Tapestry {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Ancestral Tapestry: Search your library for a legendary card, reveal it, put it into your hand, then shuffle.
In the darkest times, the legend of Jasper the Little Giant never fails to inspire the next great Tinyvale hero.
  • Adventurers of Onora
Ancestral Zweihander

Ancestral Zweihander {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Ancient Counsel

Ancient Counsel {W}

Enchantment
At the beginning of your upkeep, you gain 1 life.
{5}{W}{W}, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate only as a sorcery.
  • Descent from the Highlands
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
Though Nangjiao has gone through many ages and eras that saw its ecosystems change vastly, the creatures that lurk within the depths of the Flood Realm are as old as the plane itself.
1/5
  • Goliaths of Nangjiao