While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.
When Sensational Festivities enters or at the beginning of your upkeep, you may draw a card. If you do, each opponent may draw a card, then discard a card.
When Serafina's Gift enters, if you cast it, target opponent gains control of it. At the beginning of your upkeep, draw three cards, then discard two cards.
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Settling of Soli enters, reveal the top four cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.
When Shackled Memories enters, return target instant or sorcery card from your graveyard or card with flashback you own from exile to your hand. Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 1/1 white Spirit creature token with flying.
Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library. Reprise {1}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Create a token that's a copy of target creature. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Equipped creature gets +1/+1. Whenever equipped creature becomes the target of a spell or ability an opponent controls, you may return Shawl of Warding to its owner's hand. If you do, counter that spell or ability. Equip {2}
Create a 1/1 colorless Human creature token. Put your choice of a flying, vigilance, prowess, or hexproof counter on it. If you control a permanent with mana value 5 or greater, instead put any number of those counters and a +1/+1 counter on it.
Wanderlust — Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.)
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card. Equip {2}
Create a token that's a copy of target creature. Metamorph {2}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) Counter target spell. If Shinrei's Ruse was kicked, draw a card.