14930 cards found
Razorshell Marauder

Razorshell Marauder {2}{B}

Creature - Insect Warrior
When Razorshell Marauder enters, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
3/2
  • Worlds Away
Razorwing Champion

Razorwing Champion {4}{W}

Creature - Griffin
Flying
When Razorwing Champion enters, creatures you control get +1/+1 and gain vigilance until end of turn.
“Those who say that us drakes are wild and griffins are noble don't know either.”
—Czeros, Sky Prowler
3/3
  • Seasons of War
Reach of the Sha

Reach of the Sha {3}{W}{W}

Creature - Reflection Cleric
Creature tokens you control get +1/+1 and can block an additional creature each combat.
Influence spreads further than sight.
4/4
  • Oirohpo
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The Yenzu Pact of the Yaogu desire only power, no matter the cost—or the source.
  • Goliaths of Nangjiao
Read the Clouds

Read the Clouds {1}{U}

Instant
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Foresee — As you draw Read the Clouds, you may reveal it and pay {1}{U}. When you do, scry 2, then draw a card.
  • Descent from the Highlands
Read the Entrails

Read the Entrails {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
  • Novea
Read the Tides

Read the Tides {5}{U}

Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
With the plane at peace, trade routes opened back up through the Flood Realm, though the sea herself can at times be a fickle mistress.
  • Nangjiao In Bloom
Reader of Bones

Reader of Bones {W}{B}{G}

Creature - Spirit
Death knell — You may sacrifice a nontoken creature. If you do, create a 3/3 black Spirit creature token. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Creatures you control dying causes their death knell to trigger. (In addition to the normal death knell trigger.)
3/3
  • Karina's Explorations
Reader of Fates

Reader of Fates {3}{B}

Creature - Elf Shaman
Whenever another creature you control dies, target player loses 1 life and you gain 1 life.
{1}{B}, Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/3
  • Khaliz-Dorahn
Ready for Anything

Ready for Anything {1}{U}

Instant
Scry 2, then draw a card.
If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Few things can overcome a harmony of knowledge, wisdom, and courage.
Ready for Battle

Ready for Battle {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
  • Plagues of Fretport
Ready for the Odyssey

Ready for the Odyssey {2}{W}

Sorcery
Draw a card for each creature you control with a permanent attached to it.
Beragnos was a punishing terrain, and it was clear that the Khalizors would need more than weapons to survive it.
  • Aftermath
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Ready to Go

Ready to Go {2}{W}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Reality Check

Reality Check {2}{U}

Instant
Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
As reality itself began to unwind, the group became desperate not to be lost to the clashes. Luckily, a Lafterii by the name of Savrios knew enough to help them stabilize.
  • Aftermath
Reality Collapse

Reality Collapse {1}{R}

Enchantment
At the beginning of your upkeep, Reality Collapse deals 1 damage to each opponent.
{2}{R}: Until end of turn, whenever an opponent is dealt noncombat damage, Reality Collapse deals that much damage to target creature that player controls.
They tore at the world, and the world bled.
  • Toll Midnight
Reality Reversal

Reality Reversal {U}{U}

Instant
As an additional cost to cast Reality Reversal, return X nonland permanents you control to their owners' hands.
Return X plus one target nonland permanents to their owners' hands.
  • Lovi Awoken
Reality Rewoven

Reality Rewoven {3}{U}{U}

Sorcery
Choose one or both —
• Each player shuffles their hand and graveyard into their library, then draws seven cards.
• Each player may put a permanent card from their hand onto the battlefield.
Exile Reality Rewoven.
  • Discoveries of Akieva
Realized Hatchling
Eager Hatchling

Realized Hatchling

Creature - Beast
(Color indicator: Realized Hatchling is white)
Flying
“There are some evolutions that never occur in the wild, but have been seen often in training. Whatever we're doing different is giving us a unique edge.”
—Professor Maple
4/5
Card has other part: Eager Hatchling
  • Monsters of Chikyu
Realm Crossers

Realm Crossers {3}{U}

Creature - Human Scout
Flying, ward {2}
Whenever Realm Crossers deals combat damage to a player, create a blue enchantment token named Tambo with “At the beginning of your upkeep, draw a card if you control a Scout.”
“Any new road is a new home.”
3/3
  • Road to Carü Mapu
Realm Tiller

Realm Tiller {2}

Artifact
{T}: Add {C}.
{T}, Reappropriate: Add one mana of any color. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Even now, when nature has inexorably surrounded us, we build from the machinery we have. Perhaps that, too, is nature.”
—Olki, philosopher
  • Lovi Awoken
Realm of the Triumvirate

Realm of the Triumvirate

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if there are three or more colors among cards in your graveyard.
“Our majesty is more than golden plated.”
—Bril, the Oltenen Emissary
  • Animus Vox
Realms Overturning

Realms Overturning {2}{G}

Sorcery
You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of lands you control.
With Rei there was no stable ground, Where'er she stood, growth did abound.
—Villains: The Musical
  • Villains: The Musical
Realms of the Goliaths

Realms of the Goliaths {W}{U}{B}{R}{G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{1}: Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{2}: Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.)
{3}: Draw cards equal to the greatest power among creatures you control.
Other permanents you control have hexproof and indestructible.
  • Over the Horizon
Realmstitching

Realmstitching {5}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the number of lands you control. Put any number of permanent cards revealed this way onto the battlefield and the rest on the bottom of your library in a random order.
  • Villains: The Musical