14066 cards found
Ruin Shark

Ruin Shark {2}{R}

Creature - Shark
Haste
Ruin Shark attacks each turn if able.
Ruin Shark gets +1/+0 and has first strike as long as you've drawn two or more cards this turn.
“When the shark snores”
—Bloodhollow expression for ‘never'
3/1
  • Elmare: Into the Abyss
Ruin Wanderer

Ruin Wanderer {2}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
“The past is not dead. It is ours.”
3/2
  • Riddles of Revio
Ruinous Glutton

Ruinous Glutton {4}{G}{G}

Creature - Zombie Beast
Trample
Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls.
7/5
  • Goliaths of Nangjiao
Ruinous Naga

Ruinous Naga {1}{R}{G}

Creature - Snake Warrior
Trample
Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga.
3/3
Card has other part: Spit on the Grave
Ruinous Proselyte

Ruinous Proselyte {1}{R}{R}

Creature - Skeleton Warrior
{1}, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land.
“As death itself is treason, it is not difficult to make the dead into traitors.”
—Giradrus, Ashen Master
3/2
Ruinous Vagrants

Ruinous Vagrants {3}{R}

Creature - Rogue Warrior
“Worst rat infestation we've had in years, no doubt. But mark my words, when those so-called ‘adventurers' come to wipe them out, we'll have a far more pressing vermin problem on our hands.”
—Toren, town elder
5/3
  • Arkadai
Ruins Entrance

Ruins Entrance {2}

Artifact
When Ruins Entrance enters, exile up to three target cards from graveyards.
{1}, {T}: Exile target card from a graveyard.
{5}, {T}, Sacrifice Ruins Entrance: Return target card from your graveyard to your hand.
  • End of Wollensie
Ruins Guardian

Ruins Guardian {1}{W}

Creature - Bird Spirit
Defender, flying
Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn.
Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
3/3
  • End of Wollensie
Ruins Monitor

Ruins Monitor {5}{G}{G}

Creature - Lizard Beast
Ruins Monitor can't be blocked by more than one creature.
“Do you hear that rumbling, Hakim? The temple's doors are opening! Soon its every treasure will be ours!”
—Telam, last words
7/7
  • Al Tabaq
Ruins Pack

Ruins Pack {2}{G}

Creature - Wolf
Ruins Pack gets +2/+2 as long as you sacrificed a permanent this turn.
The end encourages recklessness, and recklessness causes the end. A pattern scavengers are quite happy to see.
3/2
  • End of Wollensie
Ruins' Reward

Ruins' Reward {3}

Artifact
When Ruins' Reward enters, draw a card, then discard a card.
{T}: Add one mana of any color.
That the ruins are booby-trapped, and some say cursed, does not waylay the adventurous from pursuing glory.
  • Riddles of Revio
Ruinshell Crab

Ruinshell Crab {G}{G}

Creature - Crab
Ward {2}
{G}{G}{G}, {T}, Exile a creature card from your graveyard: Search your library for up to two creature cards that share a name with the exiled card, reveal them, put them into your hand, then shuffle.
2/3
  • Riddles of Revio
Rujan, the Great Pumpkin

Rujan, the Great Pumpkin {4}{G}{G}{G}

Legendary Creature - Plant
Trample
Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.”
—Azamir, “Grim Harvest”
7/7
  • Storytime
Rule of Nature

Rule of Nature {3}{G}{G}

Enchantment
Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
  • Zero
Rule the World

Rule the World {4}{W}{W}{W}

Enchantment
You have hexproof.
Creatures you don't control have base power and toughness 1/1 and lose all abilities.
Nonbasic lands you don't control don't untap during their controller's untap step.
Ruler of Cities

Ruler of Cities {1}{W}

Creature - Human Noble
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle.
Whenever an Aura becomes attached to a land you control, you gain 2 life.
2/2
  • Scriptures of Urshad
Rum Guzzler

Rum Guzzler {1}{B}

Creature - Human Pirate
When Rum Guzzler enters, forebode, then you lose 1 life. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
He drinks until the horrors of the night meld with those in his head.
2/2
  • Dark Seas of Shiryen
Rumble in the Jungle

Rumble in the Jungle {5}{R/G}{R/G}

Enchantment - Saga
Whenever a creature you control enters, you may have it deal damage equal to its power to another target creature or planeswalker.
I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste.
IV — Creatures you control get +3/+3 and gain trample until end of turn.
Rummage Through Remains

Rummage Through Remains {2}{B}

Sorcery
Target opponent sacrifices a creature. Create an X/X black Zombie creature token, where X is the sacrificed creature's power.
With so much death on Nangjiao, necromancers can afford to be selective.
  • Goliaths of Nangjiao
Run & Gun

Run & Gun {2}{R}

Enchantment
At the beginning of your end step, Run & Gun deals damage to each opponent equal to the number of tapped creatures you control.
A burst of speed, an ounce of precision, and a lack of self preservation make for a powerful cocktail.
  • Toll Midnight
Run Away

Run Away {W}

Instant
Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Run Through

Run Through {3}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Madness {3}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Runaway Princess

Runaway Princess {1}{W}

Creature - Construct Noble
When Runaway Princess dies, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
She dies at the end in every re-enactment, a warning not to fall out of role.
2/1
  • The Stage Presents: The Neverending Act
Rundfora Communion

Rundfora Communion {2}{G}{G}

Legendary Enchantment
The first creature spell you cast each turn costs {2} less to cast.
At the beginning of your upkeep, return a creature you control to its owner's hand. If you do, you draw cards and gain life equal to its power.
“The forest speaks. You need only listen.”
  • Quest for the Roseblade
Rundfora Communionist

Rundfora Communionist {2}{G}{U}

Creature - Dryad Druid Bard
Trample
When Rundfora Communionist enters, return a creature you control to its owner's hand.
Creature spells you cast cost {1} less to cast.
5/5
  • Quest for the Roseblade