11976 cards found
Strider Engine

Strider Engine {6}

Artifact Creature - Construct
Strider Engine enters tapped and with a -1/-1 counter on it unless you spent at least three colors of mana to cast it.
Devonport's engineers found that with minimal modifications, factory machinery could be just as deadly on the battlefields.
7/6
  • The Empty Throne of Feanav
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Strike Fear

Strike Fear {2}{R}

Enchantment - Aura
Enchant creature
When Strike Fear enters, draw a card.
When enchanted creature attacks, target creature can't block this turn.
  • Quest for the Roseblade
Strikebreaker

Strikebreaker {2}{U}

Creature - Construct Actor
You may have Strikebreaker enter as a copy of a non-Aura enchantment you control, except it's a 2/2 Construct Actor creature in addition to its types.
No actor is ever irreplaceable.
2/2
  • The Stage Presents: The Neverending Act
Strive for the Heavens

Strive for the Heavens {2}{W}

Enchantment
Transformed creatures you control get +2/+2.
“Even if you never reach Langan, you'll still have risen above who you were before.”
—Matatanda, Danawan elder
  • Kaleidoscope
Strix of Dark Omens

Strix of Dark Omens {2}{U}

Creature - Bird
Flying
Whenever you cast a noncreature spell, note its mana value.
When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
1/1
  • Survive the Night
Stromkirk Sangromancer

Stromkirk Sangromancer {1}{R}

Creature - Vampire Wizard
Whenever you cast an instant, sorcery, or Curse spell, Stromkirk Sangromancer deals 1 damage to each opponent.
“Where are your manners? You had all that precious blood inside you, and you never meant to share? “
2/2
  • Innistrad In Memoriam
Strongarm Militia

Strongarm Militia {3}{G}

Creature - Human Peasant Warrior
Whenever this creature attacks, up to two target Citizens or Peasants each get +1/+0 and gain trample until end of turn.
“We wanted to be left to tend our farms in peace, didn't we? Seems that blighter Yaran just couldn't stay dead!”
3/3
  • The Petals Wilt
Stronghold Recruit

Stronghold Recruit {2}{G}

Creature - Human Soldier
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
3/3
  • Aftermath
Struck by Epiphany

Struck by Epiphany {2}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to an opponent, draw a card.”
Keranos can deliver both epiphany and ruination on the same bolts of lighting.
  • Theros Triumphant
Structured Debate

Structured Debate {1}{W}{W}

Enchantment
Players can cast spells only during their own turns.
Each player can't cast more than one spell each turn.
Structured, but not fair.
  • End of Wollensie
Stubborn Blademate

Stubborn Blademate {1}{R}

Creature - Human Warrior
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
“You're not in this alone.”
2/1
  • Beyond Our Ken
Student of Lightning

Student of Lightning {1}{R}

Creature - Human Wizard
Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Student of Lightning deals damage equal to its power to target player.
0/2
  • The Unraveling
Student of Secrets

Student of Secrets {1}{U}

Creature - Vampire Rogue
When Student of Secrets enters, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
1/2
  • Oirohpo
Student of Shigure

Student of Shigure {2}{U}

Creature - Human Samurai
Prowess
Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
2/3
  • Imperial Legacies
Student of Winds

Student of Winds {1}{W}{U}

Creature - Human Wizard Avatar
Whenever Student of Winds attacks, upgrade target attacking creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
1/4
  • Arkadai
Student of the Coil

Student of the Coil {G}

Creature - Human Snake Monk
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
1/2
  • Path of Shadows
Student of the Crane

Student of the Crane {3}{W}{W}

Creature - Human Warrior
When Student of the Crane enters, create a 1/1 white Bird creature token with flying.
Though skilled in the art of battle, he has much to learn in the art of grace.
2/4
  • Goliaths of Nangjiao
Student of the Elixir

Student of the Elixir {W}

Creature - Lizard Monk
{T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery.
Scavenge {W} ({W}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Student of the Scroll

Student of the Scroll {2}{U}

Creature - Hound Wizard
When Student of the Scroll enters, scry 2.
“I study so that you may learn.”
1/4
Card has other part: Translate
  • Kahembo: Olde Dawn
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Studies in Scientific Theory

Studies in Scientific Theory {U}

Enchantment - Discovery
I, II — Scry 1. You get a research counter.
III, Discovery — Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them all and create a Masterpiece token of your choice.)
  • Over the Horizon
Study Sphere

Study Sphere {1}{W}

Enchantment
Whenever Study Sphere or another artifact or enchantment you control enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Those who find and bathe in Keranos's sacred falls are granted insight into the future.
  • Theros Triumphant
Stupefied Piper

Stupefied Piper {2}{B}

Creature - Rabbit Bard
Whenever a storied permanent you control enters, each opponent loses 2 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn