15897 cards found
Tear the Veil

Tear the Veil {2}{U}

Instant
Exile target permanent, then return that card to the battlefield under its owner's control.
Draw a card.
What separates the mortal coil from beyond is, in truth, very little.
  • Feanav: The Apothecary's Progress
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Tectonic Chateau

Tectonic Chateau

Land
You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard.
Tectonic Chateau enters tapped.
{T}: Add {R} or {W}.
Cycling {1}{R}{W} ({1}{R}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Teikoku Daimyo

Teikoku Daimyo {1}{W}{W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
  • Imperial Legacies
Telemin Architect

Telemin Architect {1}{W}{U}

Artifact Creature - Human Artificer
{T}: Tap target creature.
{T}: Draw a card, then discard a card.
Whenever another artifact you control enters, untap Telemin Architect.
“All must fall instrument to the grand designs of the sphinxes.”
1/1
  • Alara
Temperate Gazebo

Temperate Gazebo {2}{W}

Creature - Wall
Defender
Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Not swords, nor spears, nor even the best of arrows phase the dreaded gazebo.
0/6
  • Goliaths of Nangjiao
Tempest Termagant
Garish Gillian

Tempest Termagant

Creature - Merfolk Wizard
(Color indicator: Tempest Termagant is blue and red)
When you unveil Tempest Termagant, you may put target land on top of its owner's library.
The mer pact granted her power over storms, therefore trade, and wealth enough to ignore the pact's cost.
3/3
Card has other part: Garish Gillian
  • Feanav: The Apothecary's Progress
Tempest Wyvern

Tempest Wyvern {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
“Looks like a dragon. Fights like a dragon. Doesn't hoard treasure. The gods must've had a twisted sense of humor.”
—Selvar, the Seeker
3/3
  • Arkadai
Temple Attendant

Temple Attendant {2}

Artifact Creature - Golem
Concord — Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Always watching, always listening. Never cracking.
1/1
  • Al Tabaq
Temple of Brilliance

Temple of Brilliance

Land
{T}: Add {C}.
{2}, {T}: Add two mana in any combination of colors.
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn
Tempt Fate

Tempt Fate {2}{B}

Sorcery
Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards.
The Refractors are difficult to appease, but they can be impressed.
  • Ophorio
Tempted by Lotuses

Tempted by Lotuses {2}{U}{U}

Enchantment - Aura
Enchant permanent
When Tempted by Lotuses enters, enchanted permanent's owner creates three colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
You control enchanted permanent.
  • Eralou
Tempting Prey

Tempting Prey {2}{B}

Creature - Fungus Frog
Whenever one or more cards leave your graveyard for the first time each turn, create a 3/2 green Crocodile creature token with trample.
The scent of a blooming stinghopper spreads through the bayou in seconds.
1/2
  • Over the Horizon
Tenacious Brawler

Tenacious Brawler {X}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Tenacious Brawler enters with X +1/+1 counters on it.
0/0
  • Eralou
Tender Warden

Tender Warden {1}{R}{G}

Creature - Treefolk
Discard a card: Tender Warden gets +2/+2 until end of turn. Activate only during your turn.
“They came to our shores with swords already drawn, but even us trees have surprises of our own.”
2/2
  • Dark Seas of Shiryen
Tenement Alley

Tenement Alley

Land
{T}, Pay 1 life: Add {R} or {W}.
{2}, {T}, Sacrifice Tenement Alley and another permanent: Draw a card. Activate only during your turn.
When the struggle for the capital was at its fiercest, soldiers and partisans fought for every room of every building.
  • The Empty Throne of Feanav
Terracotta Idol

Terracotta Idol {3}

Artifact
{T}: Add one mana of any color.
{X}: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery.
Zhizhu Jing inscribed intertwining prophecies in a faceless horde, portending a dark possibility of the future of unity.
Terracotta Legion

Terracotta Legion {2}

Artifact Creature - Construct
You may have Terracotta Legion enter as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
2/1
  • Tales of Old Jidai
Terrenal Might

Terrenal Might {3}{G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
Elementals of Rehis-Dorahn use every strength the land has to offer them.
  • Khaliz-Dorahn
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Territorial Bear

Territorial Bear {2}{G}{U}

Creature - Bear
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Territorial Bear dies, you may return up to two target artifact cards from your graveyard to your hand.
4/4
  • End of Wollensie
Territorial Camaar

Territorial Camaar {1}{G}

Creature - Antelope Camel
Vigilance
When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
3/2
  • Over the Horizon
Terror of the Ontarachie

Terror of the Ontarachie {2}{B}{B}

Creature - Shrimp Horror
When Terror of the Ontarachie enters, choose one —
• Each player sacrifices a creature.
• Each player loses 5 life.
“I don't know what's in there, but I'm not getting anywhere near it.”
—Cypress
5/4
  • Eralou
Terrors of Cuxuri Trench

Terrors of Cuxuri Trench {U}{B}

Instant - Revelation
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Terrors of Cuxuri Trench can't block.
4/4
  • Over the Horizon