11493 cards found
Thassa's Benefaction

Thassa's Benefaction {1}{U}

Enchantment - Aura
Enchant creature you control
When Thassa's Benefaction enters, scry 2.
Enchanted creature gets +1/+0 and has flying.
A single gust bears the collective force of the ocean breeze.
  • Theros Triumphant
Thassa's Shoreguards

Thassa's Shoreguards {2}{U}

Creature - Merfolk Soldier
Heroic — Whenever you cast a spell that targets Thassa's Shoreguards, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Whenever Thassa's Shoreguards deals combat damage to a player, draw a card.
There are lines drawn in sand that even waves cannot erase.
3/1
  • Theros Triumphant
Thassa's Tidebringer

Thassa's Tidebringer {5}{U}

Creature - Serpent
{5}{U}{U}: Thassa's Tidebringer can't be blocked this turn. This ability costs {1} less to activate for each creature you control with a counter on it.
“Everything rises to the surface eventually.”
—Thrasios, triton hero
5/6
  • Theros Triumphant
Thassa, the Implacable Tide

Thassa, the Implacable Tide {3}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of each combat, you may tap or untap another target nonland permanent.
{2}{U}: Create a 1/1 blue Merfolk Rogue creature token with “{T}: Draw a card, then discard a card.”
5/6
  • Theros Triumphant
That Fateful Tuesday

That Fateful Tuesday {1}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
Until end of turn, if a creature you don't control would die, instead exile it and that creature's controller loses 2 life.
  • The Stage Presents: The Neverending Act
Thatcher Militia

Thatcher Militia {1}{G/W}

Creature - Human Citizen
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.”
—Lettie Wormwood
2/2
  • Feanav: The Apothecary's Progress
Thawing Valley

Thawing Valley

Land
Thawing Valley enters tapped unless you control a basic land.
{T}: Add {G} or {U}.
Hints of peace as pure springs bloom.
The wisest know a plot twist looms.
The Aether Lens

The Aether Lens {1}

Legendary Artifact
Your opponents play with their hands revealed.
Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards.
  • Storytime
The Aetherite Saloon

The Aetherite Saloon

Legendary Land
{T}: Add {C}.
{5}, {T}, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards.
The Aetherite Saloon in Nightrail is the premier location for having a good time or taking someone else's.
  • High Noon
The All-Consuming Swarm
Hayat, Hungering Bakhtak

The All-Consuming Swarm

Legendary Planeswalker - Hayat
(Color indicator: The All-Consuming Swarm is black and green)
As this permanent transforms into The All-Consuming Swarm, counters on her become loyalty counters instead.
[+2]: Create three 1/1 black and green Insect creature tokens with flying.
[–3]: For each permanent type, each opponent sacrifices a permanent of that type.
Card has other part: Hayat, Hungering Bakhtak
  • Alkabah: The Rise of Soli
The Amaranthine Eye

The Amaranthine Eye {3}

Legendary Artifact
Once each turn, if a triggered ability of another legendary permanent you control would trigger, you may have it trigger an additional time.
“Dream big, start small.”
  • MSEM Masters: Legends
The Anguilahydra

The Anguilahydra {3}{B}{G}{U}

Legendary Enchantment Creature - Fish Hydra
Menace
When The Anguilahydra enters, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control.
A monster among monsters, it sprung from the same infinite pool of stars and dreams that birthed the gods.
5/5
  • Theros Triumphant
The Ardent Prodigy

The Ardent Prodigy {U}{R}{W}

Legendary Creature - Human Warrior
Haste, prowess
Whenever you cast a noncreature spell, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
2/3
  • MSEM Masters: Legends
The Ark Project

The Ark Project {2}{U}{U}

Legendary Artifact - Vehicle
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield.
Whenever The Ark Project blocks a creature, gain control of that creature.
4/8
The Art of War

The Art of War {1}{R}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Art of War enters, if a source you control would deal damage this turn, it deals double that damage instead.
{2}{R}{R}: Laying Plans
Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase.
{2}{R}{R}: Waging War
Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
The Aurora's Heart

The Aurora's Heart

Legendary Land
{T}, Pay 1 life: Add {U}.
{4}{U}{U}{U}, Exile The Aurora's Heart from your hand: Target player draws seven cards.
A vast well of power, unguided and untouched since the Court fell.
  • Descent from the Highlands
The Awakening

The Awakening {5}{B}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put all creature cards from your graveyard onto the battlefield.
II — Creatures you control gain lifelink until end of turn.
III — Destroy all creatures.
The monsters rage and the dead rise. It has begun.
  • Survive the Night
The Banishment of Seh'a

The Banishment of Seh'a {1}{W/B}{W/B}

Enchantment - Saga
I — Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield.
II — Exile up to three cards from target opponent's graveyard.
III — You gain life equal to the number of cards in exile.
  • Kahembo: Olde Dawn
The Blacksmith's Banner

The Blacksmith's Banner {1}{R}{G}{W}

Legendary Artifact
Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner.
Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner.
  • Alkabah
The Blight Beyond

The Blight Beyond {1}{B}{G}

Legendary Planeswalker - Blight Xaro
[+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way.
[–1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has.
[–4]: Put target nonland permanent on the bottom of its owner's library.
Loyalty:
3
  • Ophorio
The Book of Secrets

The Book of Secrets {4}

Legendary Artifact
If you would look at or reveal one or more cards of a library, you may first search that library for that many cards, shuffle that library, then put those cards on top of it in any order.
  • Arkadai
The Branded Usurper
The Marquess Devonport

The Branded Usurper

Legendary Creature - Dragon Noble
(Color indicator: The Branded Usurper is red)
Flying, haste
Whenever The Branded Usurper attacks, it deals 2 damage to any target.
If you would lose the game, instead exile The Branded Usurper. Your life total becomes 0. Until an opponent's next turn, you can't lose the game and you can't gain life. Take an extra turn after this one.
4/4
Card has other part: The Marquess Devonport
  • The Empty Throne of Feanav
The Cannibals of Kallio Hill

The Cannibals of Kallio Hill {3}{B}{G}

Legendary Creature - Human
Menace
Whenever a creature dies, you gain life equal to its power.
Reappropriate: Put a +1/+1 counter on The Cannibals of Kallio Hill, then lose life equal to its power. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/4
  • Lovi Awoken
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
The Clocktower Project

The Clocktower Project {2}{U}

Enchantment
When The Clocktower Project enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap seven untapped artifacts you control: Draw three cards.
Director Sah gazed up at the half-built golem. “Get me Volta Hearth. He's the only one who can finish this.”
  • Discoveries of Akieva