Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying. Flashback {4}{U}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flying Dragon spells you cast have cascade.
When Prismatic Basilisk enters, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle. {2/W}{2/U}{2/B}{2/R}{2/G}: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
Flying Whenever Prismatic Scyphozoa attacks or blocks, target player mills three cards. When Prismatic Scyphozoa dies, create four 1/1 blue Elemental creature tokens with flying.
As its light blinds your eyes, its limbs eat you alive.
Flying Whenever a creature you control attacks alone, choose one — • Exile target creature with power less than that creature's power. • Put two +1/+1 counters on that creature. • That creature gains first strike and lifelink until end of turn. Untap it.
Flying Prophecy {2}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
When Propulsion Pack enters, create a 1/1 colorless Servo artifact creature token and attach Propulsion Pack to it. Equipped creature gets +1/+1 and has flying. Equip {3}{U}
At the beginning of combat on your turn, choose one that hasn't been chosen — • Creatures you control get +1/+1 and gain flying until end of turn. • Creatures you control get +1/+1 and gain lifelink until end of turn. • Creatures you control get +3/+3 until end of turn. • Sacrifice each creature you control.
Flash Flying When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
Flying Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
Flying When Pyre Apostle enters, discard your hand, then draw three cards. Madness {3}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying When Pyreheart Angel enters, exile target creature an opponent controls with mana value 3 or less until Pyreheart Angel leaves the battlefield. When Pyreheart Angel leaves the battlefield, it deals 3 damage to each opponent.
Flying When Pyromanticore enters, it deals X damage to target creature or planeswalker an opponent controls, where X is your devotion to red. Excess damage is dealt to that permanent's controller instead. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
Flash Flying, protection from sorceries You may look at the top card of your library any time. You may cast spells from the top of your library as long as it's not your main phase.