(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
Vigilance, reach Identity — As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.
(Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. Discard a card. If you do, draw a card. Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. Discard your hand, then draw seven cards.
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.) Enchant creature you control Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.” —Bugrund, King of Gamhaugen
(Transform this if it's not attached to a creature. Pay {3}{U} as a sorcery to unattach it.) Enchant creature you control Gamhaugen Warbeast's rider gets +2/+2 and has flying.
The humans just didn't know the right way to go about doing so.
As long as you control five or more creatures, if you would create a token, you may instead create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
Once each turn, when you cast a creature spell, you may copy it for each other spell you cast this turn. (A copy of a creature spell becomes a token.) Whenever Garragrok, Horde Tyrant attacks, add {R}{R}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Enchant creature Enchanted creature gets -1/-1 and can't block. Enchanted creature gets an additional -1/-1 for each card named Garrote in your graveyard.
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
Whenever another creature you control enters, put a +1/+1 counter on each creature you control with lesser power or lesser toughness than that creature.
“If you want more, we keep the truly gruesome stuff in the back.”
Whenever you cast a noncreature spell, put a quest counter on Gate to the Beyond. At the beginning of your upkeep, if there are three or more quest counters on Gate to the Beyond, you draw a card and you lose 1 life. Then if there are six or more quest counters on it, each opponent loses 2 life.
{T}, Pay 2 life: Add {B}. {T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature dies, add a quest counter. Target player loses 1 life and you gain 1 life. Put target creature card from a graveyard onto the battlefield under your control.
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Alone, they are the best of the best. Together, they are unbeatable.
[+1]: Creatures you control get +0/+1 until your next upkeep. Untap those creatures. [–2]: Put target tapped creature into its owner's library third from the top. [–7]: You get an emblem with “Whenever a nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a nonland permanent.”
Enchant opponent Enchanted player plays with the top card of their library revealed. Whenever enchanted player casts a spell, you may have them mill a card.
{1}{U}{R}, {T}: Create a token that's a copy of another target creature, except it's an artifact in addition to its other types and has “Whenever this creature is dealt damage, destroy it.”
Motivate 3 (When this creature enters, you may motivate target creature with less power than this by putting three +1/+1 counters on it.) When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost. {G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
When Gharsha, Monstrous Quarry enters, each opponent creates a 1/1 green Elf creature token. Whenever a creature you control becomes blocked, you may pay {1}. If you do, put a +1/+1 counter on that creature.