Flash When Aokara Redeemer enters the battlefield, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
Flying, lifelink Improve {1}{W/B}({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Once each turn, when you gain life, you may have each opponent lose 2 life.
Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) {3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Wanderlust — When Ardent Explorers enters the battlefield, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand. Revive {5}{B}{B}({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn. If Arisen Rider or another creature or planeswalker would die, exile it instead.
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
Lifelink When Army's Suppliers enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.” —Saeedi Kahroba, Granddaughter
Lands you control have hexproof. {2}{G}{U}: Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Winnow (Damage dealt to this creature also causes you to lose that much life.) {2}{B}: Each creature blocking Arroyo's Servant gains winnow until end of turn.
When Artillery Mage enters the battlefield, it deals 5 damage to target creature you don't control. {5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
Whenever Ashen Host becomes the target of a spell, Ashen Host deals 2 damage to any target.
“The prophet turned to me, and a deep chill set in my core. I looked into those masked eyes as the earth around us crumbled into cursed flame and I knew that I was next.”
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
Trample When Ashka Ritualist enters the battlefield or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature can't be blocked by creatures with power 1 or less.
Outside, the howling was incessant. And Mishka's illusions could do little to silence them.