2217 cards found
Arcane Saxophone

Arcane Saxophone {2}

Artifact - Equipment
Harmony — Attach Arcane Saxophone to target creature.
When Arcane Saxophone enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Equipped creature gets +2/+2.
Equip {4}
  • Eralou
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters the battlefield, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
The Lafterii recycle all things magic.
1/2
  • K15 Core Set
Archangel of Accord

Archangel of Accord {3}{W}{W}{W}

Creature - Angel
Flying
Concord — When Archangel of Accord enters the battlefield, if there are four or more card types among permanents you control, destroy all other creatures.
5/5
  • Al Tabaq
Architect of the Derezzed

Architect of the Derezzed {3}{U}

Creature - Human Artificer
When Architect of the Derezzed enters the battlefield, create two 1/1 colorless Servo artifact creature tokens.
Sacrifice an artifact: Target creature can't be blocked this turn.
2/2
Archive Guardian

Archive Guardian {2}{B}{G}

Creature - Elemental
When Archive Guardian enters the battlefield, return target card from your graveyard to your hand.
Recite {1}{B}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/2
Archived Intelligence

Archived Intelligence {3}{G}

Artifact Creature - Droid
Reach
When Archived Intelligence enters the battlefield, surveil 2. Then if you control a token, draw a card.
Bound intelligences, although considered crippled by their own kin, still outshine even the brightest of humans.
2/5
  • Beyond the Blackwall
Archivist Heretic

Archivist Heretic {2}{B}

Creature - Human Rogue
When Archivist Heretic enters the battlefield, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Kazimir lies. My heart is with the seekers.”
2/3
  • The Unraveling
Arcor-Staff Adherent

Arcor-Staff Adherent {2}{W}

Creature - Human Cleric
When Arcor-Staff Adherent enters the battlefield, you may remove all -1/-1 counters from target creature.
As bodies mounted to the plague, healers came to accept that only a fortune's worth of arcor could guarantee a patient's survival.
2/3
  • Plagues of Fretport
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters the battlefield, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
3/2
  • Worlds Away
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters the battlefield, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Aristocrat's Gallery

Aristocrat's Gallery

Land
Aristocrat's Gallery enters tapped.
When Aristocrat's Gallery enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {U}.
  • The Empty Throne of Feanav
Armored Valiant

Armored Valiant {2}{W}

Creature - Dwarf Warrior
When Armored Valiant enters the battlefield, creatures you control get +1/+1 until end of turn.
Projectile weapons, though flashy, fared poorly against the tried-and-true steel plates worn in the Wards.
2/3
  • Dark Seas of Shiryen
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai
Arms Tinkerer

Arms Tinkerer {3}{R}

Creature - Construct Artificer
Prowess
When Arms Tinkerer enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
3/3
  • The Stage Presents: The Neverending Act
Army's Suppliers

Army's Suppliers {1}{G}{W}

Creature - Azra Soldier
Lifelink
When Army's Suppliers enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.”
—Saeedi Kahroba, Granddaughter
2/1
  • Alkabah
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Groundskeeper

Arpechian Groundskeeper {3}

Artifact Creature - Construct
When Arpechian Groundskeeper enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.
1/1
  • Arcanum Academia
Arpechian Stag

Arpechian Stag {4}{R}{G}{W}

Creature - Elk
When Arpechian Stag enters the battlefield, create a 3/3 red Elk creature token with haste, a 3/3 green Elk creature token with trample, and a 3/3 white Elk creature token with vigilance.
6/6
  • Arcanum Academia
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
3/3
Arrive, Surrounded by Petals

Arrive, Surrounded by Petals {G}

Enchantment - Aura
Enchant land
When Arrive, Surrounded by Petals enters the battlefield, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Enchanted land has “{T}: Add one mana of any color.”
  • The Stage Presents: The Neverending Act
Arrogant Orator

Arrogant Orator {2}{B}

Creature - Demon
When Arrogant Orator enters the battlefield, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
“Is this not simpler?”
2/2
  • Nangjiao In Bloom
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1