You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard. Anemone Cluster enters tapped. {T}: Add {G} or {U}. Cycling {1}{G}{U}({1}{G}{U}, Discard this card: Draw a card.)
Hexproof You have hexproof. If a source would deal damage to you, prevent 1 of that damage. {1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
As Animus, Life's Entropy enters, choose a color. You and Animus each have hexproof from the chosen color. Attain {6}({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Anran's Realm enters tapped. {T}: Add {R} or {G}. {R}{G}, {T}: Create a Function token with “This spell can't be countered.” Activate only if you control a creature with power 4 or greater. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Colossal 4—{8}(You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
As Aparodist enters, choose a non-Human creature type. Aparodist is the chosen type in addition to its other types. {1}, {T}: Put a +1/+1 counter on each creature you control of the chosen type.
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types. {T}: Add one mana of any color.