You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard. Anemone Cluster enters the battlefield tapped. {T}: Add {G} or {U}. Cycling {1}{G}{U}({1}{G}{U}, Discard this card: Draw a card.)
Hexproof You have hexproof. If a source would deal damage to you, prevent 1 of that damage. {1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
As Animus, Life's Entropy enters, choose a color. You and Animus each have hexproof from the chosen color. Attain {6}({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Anran's Realm enters the battlefield tapped. {T}: Add {R} or {G}. {R}{G}, {T}: Create a Function token with “This spell can't be countered.” Activate only if you control a creature with power 4 or greater. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Colossal 4—{8}(You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
As Aparodist enters the battlefield, choose a non-Human creature type. Aparodist is the chosen type in addition to its other types. {1}, {T}: Put a +1/+1 counter on each creature you control of the chosen type.
As Aquatic Refuge enters the battlefield, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters the battlefield tapped. {T}: Add {W} or {U}.
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types. {T}: Add one mana of any color.