Menace At the beginning of your upkeep, put a prize counter on target permanent you don't control. Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 4 life. [–2]: Exile target tapped creature. Each player draws a card. [–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
Whenever you cast a noncreature spell, put a quest counter on Align the Astrolabe. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token for each three quest counters on Align the Astrolabe.
Whenever Align with Animus Vox enters the battlefield or you attack with three or more creatures, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Flying Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Enchant player At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker.
“Meeting new people is always hard. Either they hate me, or they leave me.”
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
[+1]: Until end of turn, Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.) [–2]: Exile target creature. [–X]: Return each creature card with mana value X from your graveyard to your hand.
[+1]: Create a 1/1 blue Merfolk creature token with “When this creature dies, draw a card, then discard a card.” [–1]: Target creature gets -2/-0 until your next upkeep and attacks during its controller's next turn if able. [–7]: You get an emblem with “Creatures your opponents control get -4/-0 and attack each turn if able.”
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature loses all abilities except for mana abilities.
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying. [+1]: Each opponent loses 2 life and you gain 2 life. [–2]: You may sacrifice a creature. When you do, destroy target nonland permanent.
(Choose only one work as a sorcery to add its ability.) When Altar of Twisted Piety enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield. {2}{B}: Shadows Bind Us {B}, Sacrifice three creatures: Create a 5/5 black Demon creature token. Put your choice of a flying counter or a lifelink counter on it. It can't block this turn. {2}{R}: Hellfire Fills Us {R}, Sacrifice a creature: Altar of Twisted Piety deals 2 damage to any target.
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample {1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) If a spell or ability would target you, it targets each player instead. Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you. You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types. At the beginning of your end step, sacrifice a land.
[+2]: Add {R}{R}. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “{R}: This creature gets +1/+0 until end of turn.” [–3]: You may cast a monocolored red spell with mana value 6 or less from your hand without paying its mana cost. [–6]: You may pay any amount of {R}. When you do, Amelie Mayn deals that much damage to each of up to that many different targets.