When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
When Ancient of the Glade enters the battlefield, put a +1/+1 counter on each other creature you control. {2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
Angelfire deals X damage to up to one target. If only {R} was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Whenever another nontoken creature enters the battlefield under your control, create a 1/1 green Saproling creature token. {1}{G}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Lifelink When Anointed Cursebreaker enters the battlefield, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
Anomalion enters the battlefield with a +1/+1 counter on it. {1}{G}{W}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature. Coalesce {7}{U}{U}(You may cast this from your graveyard for {7}{U}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
You may play an additional land on each of your turns. Whenever Antali Archdruid attacks, if two or more lands entered the battlefield under your control this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.) Counter target spell. Draw a card.
“In your incantation's flaws, I find my strength.”