165 cards found
Forest

Forest

Basic Land - Forest
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters the battlefield tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Giltwork Legacy

Giltwork Legacy {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature becomes untapped, you draw a card and you gain 2 life.
Equip {3}
After every duel, its grandeur grows.
Gruff Smith

Gruff Smith {1}{G}

Creature - Dwarf Citizen
When Gruff Smith enters the battlefield, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
Recite {1}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/2
  • Carpe Arcanum
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
3/3
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
  • MSEM Secret Lair Drops 13 862
  • Carpe Arcanum
In Tragedy

In Tragedy {B}{R}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature you control gains deathtouch and indestructible until end of turn.
• Target creature you control fights target creature you don't control.
Inspire Actuality

Inspire Actuality {1}{W}{U}

Instant
Escalate {R} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Untap all creatures you control.
• Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
  • Memorium Arcanum
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Island

Island

Basic Land - Island
Jara Incarnation

Jara Incarnation {5}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control have base power and toughness 8/8.
It takes brains to come up with brawn like this.
8/8
  • Carpe Arcanum
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Keystone Conjurer

Keystone Conjurer {G}{G}

Creature - Human Shaman
At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn.
2/1
  • Carpe Arcanum
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters the battlefield, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
  • Memorium Arcanum
Lodestone Convergence

Lodestone Convergence {G}{U}

Enchantment
Whenever a land you control becomes a creature, put a +1/+1 counter on it.
{2}{G}{U}: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
  • Carpe Arcanum
Lumbering Hillock

Lumbering Hillock

Land - Forest Animus
({T}: Add {G}.)
Lumbering Hillock enters the battlefield tapped.
Trample
{2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
4/4
Lunar Arbiter

Lunar Arbiter {3}{W}{B}

Creature - Human Cleric
If a player would lose life, that player loses 3 life instead.
If a player would gain life, that player gains 3 life instead.
3/3
Master of Masks

Master of Masks

Creature - Elf Shapeshifter
(Color indicator: Master of Masks is blue)
As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.)
0/0
  • Memorium Arcanum
Mechanized Ideal

Mechanized Ideal {3}

Artifact Creature - Construct
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
1/1
  • Carpe Arcanum
Mirrorplate Exemplar

Mirrorplate Exemplar {U}{R}{W}

Creature - Minotaur Warrior
Whenever a player casts an instant or sorcery spell that targets only one target or activates an ability that targets only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. (A spell or ability can't target itself.)
2/4
  • Memorium Arcanum
Misleading Tactics

Misleading Tactics {R}{W}

Instant
Cast this spell only during the declare blockers step.
After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.)
Draw a card.
  • Carpe Arcanum
Mountain

Mountain

Basic Land - Mountain
Mystic of Many Winds

Mystic of Many Winds {W}{U}{B}

Creature - Human Wizard
Whenever a player casts a spell, that player exiles the top card of each library face down.
Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
1/4
  • Memorium Arcanum
Once Abandoned

Once Abandoned {1}{G}{G}

Instant
This spell costs {G} less to cast if it targets a blue or black permanent.
Destroy target artifact, enchantment, or planeswalker.
“Was it any surprise that I followed you? The only person to ever challenge me?”
—Aerida, to Felice