301 cards found
Confident Amateur

Confident Amateur {B}{G}

Creature - Elf Bard
At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
“Anyway, here's Wander's Call.”
2/1
  • Arcanum Academia
Confirm Hypothesis

Confirm Hypothesis {1}{U}

Instant
Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy.
Exile Confirm Hypothesis.
“What conclusions were you hoping to draw from a sample size of one?”
  • Carpe Arcanum
  • MSEM Champions 90 90
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
After centuries of study and preparation, the mages of Arcanum could only look on in awe as they accomplished the impossible.
Conjuring of Locusts

Conjuring of Locusts {2}{G}{G}

Sorcery
Destroy all noncreature, nonland permanents.
“Decay is nothing but creation in reverse.”
—Rahit
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
  • Memorium Arcanum
Contemplate Obscurity

Contemplate Obscurity {1}{G}{U}

Sorcery
Escalate {B} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Put target permanent on top of its owner's library.
• For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order.
  • Memorium Arcanum
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Counting Clouds

Counting Clouds {2}{G}{W}{U}

Instant
Reveal the top five cards of your library. For each card type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. Then you may cast a nonland card with mana value 3 or less from your hand without paying its mana cost.
  • Arcanum Academia
Craft Malice

Craft Malice {3}{B}{R}

Sorcery
For each creature you control, create a token that's a copy of it. They gain haste. Sacrifice them at the beginning of the next end step.
“Commit, Ardy. To anything. I'm done hanging around while you wait for the world to happen to you.”
— Dayang
  • Arcanum Academia
Crystal Conjuration

Crystal Conjuration {R}{R}

Sorcery
Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land.
Orchestrate—Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Crystal Wave

Crystal Wave {U}{B}{R}

Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Counter target spell.
• Destroy target creature.
• Discard your hand, then draw two cards.
Interruption. Inhibition. Inspiration.
Culminating Chaos

Culminating Chaos {1}{R}{R}

Sorcery
Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.
Culminating Conspiracy

Culminating Conspiracy {1}{U}{U}

Sorcery
Escalate {U}{U} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Return target permanent to its owner's hand.
• Shuffle any number of cards from your hand into your library, then draw that many cards plus one.
  • Memorium Arcanum
Culminating Despair

Culminating Despair {1}{B}{B}

Sorcery
Escalate {B}{B} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws two cards and loses 2 life.
Culminating Salvation

Culminating Salvation {1}{W}{W}

Sorcery
Escalate {W}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Create two 1/1 white Spirit creature tokens with flying.
• You gain 6 life.
  • Memorium Arcanum
Culminating Wisdom

Culminating Wisdom {1}{G}{G}

Sorcery
Escalate {G}{G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Create a 3/3 green Beast creature token.
• Search your library for a land card, put it onto the battlefield tapped, then shuffle.
  • Memorium Arcanum
Curated Citations

Curated Citations {2}{U}

Enchantment
If an opponent would draw one or more cards, that player instead draws that many cards plus one, then exiles a card from their hand.
You may play cards exiled by Curated Citations, and you may spend mana as though it was mana of any type to cast them.
  • Arcanum Academia
Dance of Steel and Song

Dance of Steel and Song {1}{W}{U}

Enchantment
When Dance of Steel and Song enters the battlefield, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Artifact creatures and enchantment creatures you control get +1/+1.
  • Arcanum Academia
Dayang's Artistry

Dayang's Artistry {U}{R}{W}

Enchantment
Whenever you draw a card, choose one —
• Dayang's Artistry deals 1 damage to any target.
• You gain 1 life.
• Scry 1.
  • Arcanum Academia
Dayang's Displeasure

Dayang's Displeasure {W}{U}{B}

Instant
Choose two or four —
• Return target nonland permanent to its owner's hand.
• Each player sacrifices a creature.
• Each player sacrifices a noncreature, nonland permanent.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Dayang, Aspiring Muse

Dayang, Aspiring Muse {R}{W}

Legendary Creature - Human Wizard
Lifelink
At the beginning of each player's end step, that player discards each card in their hand, then draws that many cards. When no cards are discarded this way, Dayang, Aspiring Muse deals 2 damage to each opponent.
2/2
  • Arcanum Academia
Daydream

Daydream {R}

Sorcery
Discard your hand, then draw two cards.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Demanding Pupil

Demanding Pupil {3}{W}{B}

Creature - Human
Whenever an opponent casts a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Spells your opponents cast cost an additional 2 life to cast until your next turn.
2/4
  • Arcanum Academia
Disruptive Echoes

Disruptive Echoes {1}{W}

Enchantment
Permanents enter the battlefield tapped.
A common quality students are tested on is their ability to perform under pressure. To weave their magic smoothly even under the roughest of conditions.
  • Carpe Arcanum
Distilled Inspiration

Distilled Inspiration {2}

Artifact
When Distilled Inspiration enters the battlefield, draw a card, then choose a card name.
{1}, {T}: Add one mana of any color.
{T}: Add one mana of any color. Spend this mana only to cast a spell with the chosen name or activate an ability of a card with the chosen name.
  • Arcanum Academia