1306 cards found
Backstage Rooms

Backstage Rooms

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Backstage Rooms: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Backstage Tinkers

Backstage Tinkers {U}{R}

Creature - Human Artificer
When Backstage Tinkers enters the battlefield, you may return an artifact card from your graveyard to your hand.
Away from prying eyes of the masses are the prying hands of the tinkers.
2/2
  • Villains: The Musical
Bahum, the Warden

Bahum, the Warden {2}{G}{W}

Legendary Planeswalker - Bahum
[+1]: Exile up to two target cards from graveyards. You gain 3 life.
[–2]: Exile target artifact, enchantment, or nonbasic land.
[–7]: You get an emblem with “At the beginning of your upkeep, exile target noncreature permanent.”
Loyalty:
4
Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
  • Oirohpo
Bazaar Trickster

Bazaar Trickster {3}{U}{U}

Creature - Dwarf Wizard
If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs {1} less to cast.)
You may pay an additional {2} as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
2/4
  • Oirohpo
Bearidge Charmer

Bearidge Charmer {2}{W}

Creature - Human Cleric
Whenever an artifact or enchantment enters the battlefield under your control, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Wizards are a rarity, but wherever there are people, there are entertainers.
2/2
  • High Noon
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Bearidge Marshall

Bearidge Marshall {4}{W}{W}

Creature - Human Soldier
Auras and Equipment you control have indestructible.
Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
3/6
Related card: Arrest
Bearidge Preacher

Bearidge Preacher {1}{W}

Creature - Human Cleric
{2}, {T}: Tap target creature.
“Keep on spinning your stories sister, maybe one of these days you'll find someone who cares.”
—Calamity Rose
2/1
  • High Noon
Beastkeeper Dryad

Beastkeeper Dryad {1}{G}

Creature - Nymph
{T}: Add {G}.
{T}: Add {G}{G}. Activate only if you control an Elemental.
Every artist needs inspiration.
1/1
  • Novea
Behold

Behold {X}{R}

Sorcery
X target creatures can't block this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Lo
  • Oirohpo
Bessie's Brood

Bessie's Brood {1}{G}{G}

Creature - Wurm
When Bessie's Brood enters the battlefield, it fights target creature. (If there are no other creatures, it eats itself.)
“Don't worry, I'll cut my way out!”
3/3
Bessie's Crusher

Bessie's Crusher {4}{G}{G}

Creature - Wurm
Trample
Bessie's Crusher has haste as long as you control another Wurm.
6/5
  • Villains: The Musical
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
Better Half

Better Half {2}{W}{U}

Creature - Reflection
You may have Better Half enter the battlefield as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
0/0
  • Ophorio
Beyond

Beyond {1}{G}

Sorcery
Exile target card from a graveyard. Create a 1/1 black Worm creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Above
  • Oirohpo
Binding Lasso

Binding Lasso {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, you may pay {1}{W}. If you do, detain each creature blocking it. (Until your next turn, those creatures can't attack or block and its activated abilities can't be activated.)
Equip {2}
  • High Noon
Bird with the Word

Bird with the Word {2}{U}

Sorcery
Create a 1/1 blue Bird creature token with flying, then put the bottom card of your library into your hand.
From far off lands flies knowledge one would never consider on their own.
  • Oirohpo
Birth of Death

Birth of Death {3}{B}{B}

Instant
All creatures get -4/-4 until end of turn.
On the final day, Nature took her first steps. The ground boiled at her touch, the trees shriveled at her glance. Life died in her presence, and was born anew.
  • Novea
Bit Player

Bit Player {R}

Creature - Vampire Actor
Menace
When Bit Player dies, it deals 1 damage to each opponent.
“I've already planted someone to take the heat. Once we're out, we're free.”
—Saia Evigal
1/1
  • Villains: The Musical
Blazebrew Bear

Blazebrew Bear {3}{G}

Creature - Bear
Trample
It's important to keep your food and magical brews away from wild animals.
4/2
  • Ophorio
Blazing Fox

Blazing Fox {R}{G}

Creature - Fox
Trample, haste
When Blazing Fox enters the battlefield, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power.
1/1
  • Ophorio
Blazing Mirage

Blazing Mirage {R}

Sorcery
Target creature gets +2/+2 and gains menace until end of turn.
The line between mirage and fire is a painful one to walk.
  • Oirohpo
Bleak Cultist

Bleak Cultist {3}{G}{G}

Creature - Reflection Shaman
Trample
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Oirohpo
Bleeding Bear

Bleeding Bear {5}{R}

Creature - Bear
Picking fights with bears is a dead man's favorite pastime.
6/4
  • High Noon