101 cards found
Spring Renewal

Spring Renewal {1}{G}{G}

Sorcery
Sacrifice any number of lands. Search your library for that many basic land cards, put them onto the battlefield, then shuffle.
The most beautiful thing about nature is that nothing stays dead.
Start Anew

Start Anew {2}{U}

Sorcery
Draw two cards. If you have no cards in hand and there are no cards in your graveyard, draw seven cards instead.
“As the star coalesced, he turned to his partner, joy in his eyes. ‘You know what this means? We can try it all again!'”
—Azamir, “Planeswalker's Whimsy”
  • Storytime
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
“Please, Emperor Tzhai, stay my execution just one more night. I have a story for you.”
—Azamir, Wayward Titan
Takeda Taro

Takeda Taro {R}{R}

Legendary Creature - Human Warrior
First strike
Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls.
“He slowly unwrapped the chains, letting his magic course through them. ‘Burn like my birthright,' he whispered, and burst into motion.”
—Azamir, “The Lost Prince”
2/2
  • Storytime
Tempus Fugit

Tempus Fugit {1}{U}

Sorcery
At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card.
Exile Tempus Fugit.
“Seconds lapsed into minutes into hours into days, months, years. The watch ran empty, and in the end, all that was left was spent time.”
—Azamir, The Last Chronomancer
  • Storytime
Terror of Palta Gorge

Terror of Palta Gorge {4}{U}{U}

Creature - Leviathan
Protection from nonblue
Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield.
“As sharks swam past the Benthic Chamber, the pilots suddenly realized the situation was worse than expected.”
—Azamir, “Deepwater Surging”
4/4
  • Storytime
The Aether Lens

The Aether Lens {1}

Legendary Artifact
Your opponents play with their hands revealed.
Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards.
  • Storytime
The Knowledge Hub

The Knowledge Hub {4}

Legendary Artifact
At the beginning of your upkeep, reveal the top two cards of your library. An opponent chooses one. Put the chosen card into your hand and exile the other.
{4}, {T}: Put a card exiled with The Knowledge Hub into its owner's hand.
  • Storytime
The Lord of All Beyond

The Lord of All Beyond {5}{B}{B}{B}

Legendary Creature - Horror
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Whenever an opponent casts a spell, counter that spell unless they pay 5 life.
Just as he is our nightmare, we are his idlest daydream.
7/8
  • Storytime
The Start of Something

The Start of Something {W}

Enchantment
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on up to one target creature.
“She'd rebuilt the plane from rubble and shallow graves, and yet she craved more.”
—Azamir, “Dawn Of Hope”
  • Storytime
Tianyuren Skycharter

Tianyuren Skycharter {U}

Creature - Human Wizard
Flying
Tianyuren Skycharter has hexproof as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“As the night began, he leapt up, carrying with him the silver crescent they had forged, and placed it in the sky.”
—Azamir, “The Moon Over Tianyu”
1/1
  • Storytime
Tidal Spite

Tidal Spite {U}

Sorcery
As an additional cost to cast this spell, tap any number of untapped storied permanents you control.
Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way.
“In that moment, his rage and the ocean's were like one, and the waves rose with his hands.”
—Azamir, “Far From Home”
Titan's Palace

Titan's Palace

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with mana value 5 or greater.
“Where I came from, where I must return.”
—Azamir, “The Tale of the Wayward Titan”
Titan's Will

Titan's Will {3}{W}{W}

Enchantment
Nonstoried creatures lose all abilities and have base power and toughness 1/1.
“I did not like the shape of my destiny. I left my home before it could take me.”
—Azamir, “The Tale Of The Wayward Titan”
Turela, Defiant Angel

Turela, Defiant Angel {2}{W}{W}

Legendary Creature - Angel
Flash
Flying
When Turela, Defiant Angel enters the battlefield, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
“Her wings shielded the villagers from Heaven's wrath.”
—Azamir, “In Defiance Of Above”
4/4
Ultim Nox

Ultim Nox {2}{B}{B}

Sorcery
Cast this spell only if you control a creature.
Exile all creatures.
“Divine steel struck against divine flesh, tearing it and the world asunder.”
—Azamir, “The End Times”
  • Storytime
Unbound Academic

Unbound Academic {3}{U}

Creature - Human Wizard
Whenever a Wizard you control deals damage to a player, draw a card.
“Brilliance should not be hoarded, it should be shared.”
—Azamir, “Mind Over Matter”
2/4
  • Storytime
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
“A wizard is never alone; he always has his fire.”
—Azamir, “The Hero's Journey”
Vengeful Messenger

Vengeful Messenger {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
Sacrifice Vengeful Messenger: Counter target noncreature spell unless its controller pays {2}.
“Inviting a fae ensures their absence. Forgetting them ensures their wrath.”
—Azamir, “Aqaline's Emissary”
3/1
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
The moral of the Tale of the Urchin King: heroes get remembered, but villains never die.
Voidlife Orbs

Voidlife Orbs {2}

Artifact
{5}, {T}, Sacrifice Voidlife Orbs: Destroy all nonland permanents. You can't spend more than one color of mana to activate this ability.
“Relics of a dead civilization. Eternal reminders of why it died.”
—Azamir, “The Empire's Sunset”
  • Storytime
Wandering Souls

Wandering Souls {1}{W}{W}

Instant
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
Warden of the Dead

Warden of the Dead {2}{B}{B}

Creature - Demon
When Warden of the Dead enters the battlefield, you draw a card and you lose 1 life.
When Warden of the Dead dies, conjure three cards named Warden of the Dead and shuffle them into your main library. For the rest of the game, you may cast spells named Warden of the Dead without paying their mana costs.
“The screams that once scared him were now just noise.”
—Azamir, “A New Reaper”
4/4
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
  • Storytime
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature enters the battlefield under your control from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
  • Storytime