580 cards found
Bril, the Oltenen Emissary

Bril, the Oltenen Emissary {W}{U}{B}{R}{G}

Legendary Creature - Elemental Noble
Augmented — Whenever Bril, the Oltenen Emissary enters or attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target permanent.
“I hope you had the time of your life.”
5/5
  • Animus Vox
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva
Brimr, Forged in the Flames
Light a Fire

Brimr, Forged in the Flames

Legendary Artifact - Equipment
Equipped creature has indestructible as long as it's your turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {6}
Card has other part: Light a Fire
Brine Duelist

Brine Duelist {3}{W}

Creature - Merfolk Soldier
Defender
When Brine Duelist enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
4/4
  • Elmare: Into the Abyss
Brothers of Batiga Pass

Brothers of Batiga Pass {R/W}{U}{G}

Legendary Creature - Elephant Ox Giraffe
Double strike
Whenever you cast a noncreature spell, you may choose one that hasn't been chosen —
• Tap or untap target permanent.
• Draw two cards, then discard a card.
• Creatures you control get +1/+1 until end of turn.
“Bring it on, you curs!”
2/3
  • Over the Horizon
Brutal Struggle

Brutal Struggle {1}{R}{G}

Instant
Brutal Struggle deals 2 damage to any target. Put a +1/+1 counter on up to one target creature.
Conflict and disaster reached once peaceful corners of Alara, but there are some places still where carnage was always the status quo.
  • Alara
Brutish Champion

Brutish Champion {1}{R/G}{R/G}

Creature - Human Warrior
Whenever another creature enters, Brutish Champion fights that creature.
The champion of Cloudbreak Pass is an inherited position, but not by kinship.
4/3
  • The Unraveling
Bulwark of Tradition

Bulwark of Tradition {2}{R}{G}{W}

Creature - Demon Warrior
Flying
Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one —
• Create a 3/3 red Manticore creature token.
• Create two Treasure tokens.
• Draw a card.
5/5
  • Alkabah
Burgeoning Blooms

Burgeoning Blooms {X}{G}{U}{R}

Sorcery
Draw X cards, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“If I was a goddess, I think the world I would make would be far more beautiful.”
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
“Wanted for assault and propagation of witchcraft. Slingers should be wary of it and its subjects' use of anti-magic witchery.”
3/4
Buzzard Barrens

Buzzard Barrens {R}{G}

Enchantment
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
  • Over the Horizon
Calamitous Rampage

Calamitous Rampage {5}{R}

Instant
Calamitous Rampage deals 5 damage to any target.
Cycling {G} ({G}, Discard this card: Draw a card.)
The Bant sojourners had not seen such catastrophe unfolding before, but all was mundane to their Nayan guides.
  • Alara
Calfu, Greatest Toqui

Calfu, Greatest Toqui {4}

Legendary Creature - Human Warrior Noble
(Color indicator: Calfu, Greatest Toqui is all colors)
Calfu, Greatest Toqui is all colors.
As long as there are five or more basic land types among lands you control, other creatures you control get +2/+1 and have vigilance.
When Calfu dies, you may search your library for a card named Heart of Carü Mapu, put it onto the battlefield, then shuffle.
3/4
Related card: Heart of Carü Mapu
  • Road to Carü Mapu
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav
Celebrations of Ferocity

Celebrations of Ferocity {R}{G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Celebrations of Ferocity enters, add {R}{G}. Spend this mana only to cast creature spells.
{4}{R}{R}: Hao'Tai's Wake
At the beginning of combat on your turn, target creature you control becomes a 4/4 red Dragon with flying until end of turn.
{1}{G}: Portrait of Qiyan
Creatures you control enter with an additional +1/+1 counter on them.
  • Nangjiao In Bloom
Celitiene, Wildfire

Celitiene, Wildfire {R}{G}

Legendary Creature - Elf Shaman
Whenever you cast a Dwarf or Elf spell, exile the top card of your library. You may play it this turn.
Whenever you cast your third spell each turn, Celitiene deals 2 damage to any target. If you control a Dwarf, Celitiene gets +2/+2 and gains trample until end of turn. If you control another Elf, you gain 2 life.
2/2
  • The Petals Wilt
Champion of Foibles

Champion of Foibles {B}{R}{G}

Creature - Azra Wizard
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn.
{3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Charming Marauder

Charming Marauder {1}{R}{G}

Creature - Human Warrior
When Charming Marauder enters, you may destroy target artifact or enchantment.
Recite {2}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Chartered Treasury

Chartered Treasury

Land
Chartered Treasury enters tapped.
When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {G}.
  • The Empty Throne of Feanav
Cheng, Wild Tyrant

Cheng, Wild Tyrant {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order.
6/6
  • Nangjiao In Bloom
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
Ciel, the Raider King

Ciel, the Raider King {B}{R}{G}

Legendary Planeswalker - Ciel
[+2]: You may sacrifice a permanent or discard a card. If you do, draw a card.
[–X]: Return target creature card with mana value X or less from your graveyard to the battlefield.
[–8]: You get an emblem with “Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield.”
Loyalty:
3
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
  • Sparks of a Multiverse
Cocky Delinquent

Cocky Delinquent {2}{B}{R}{G}

Creature - Human Warrior
Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
2/5
  • Arcanum Academia
Coerced Tutelage

Coerced Tutelage {2}{G}{U}{R}

Sorcery
For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents' owners gain control of them.
  • Arcanum Academia