5465 cards found
Aether Crosser

Aether Crosser {2}

Artifact - Vehicle
Flying
Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Crew 1
2/2
  • Worlds Away
Aether Gateway

Aether Gateway

Land
{T}, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aetherspear

Aetherspear {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip multicolored creature {1}
Equip {2}
It pulses with energy that many can harness but few can understand.
  • Kahembo: Olde Dawn
Affair of Honor

Affair of Honor {1}{R}

Instant
Target creature you control fights target creature you don't control. You may discard a card. If you do, draw a card.
No seconds, no alternatives—the moment that Xenocrata planeswalked ashore to take command of the landed army, she found herself in a surprise duel with Cathette.
  • The Empty Throne of Feanav
Ageless Ascetic

Ageless Ascetic {4}{R}{R}

Enchantment Creature - Avatar
When Ageless Ascetic enters the battlefield, return up to one target instant or sorcery card from your graveyard to your hand.
The Neo-Soul community were far from the first to transcend their mortal bodies.
5/5
  • Beyond the Blackwall
Ageless Lorekeeper

Ageless Lorekeeper {6}

Artifact Creature - Gargoyle Wizard
Flying
When Ageless Lorekeeper enters the battlefield, you may discard your hand. When you do, draw three cards.
“The gargoyles that dwell upon Silvercrest's towers deal only in memories. Be careful not to give up a precious moment for something you already knew.”
—Oriveen, Scroll savant
4/4
  • Seasons of War
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land enters the battlefield under your control, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio
Ageless Weaver

Ageless Weaver {4}{G}

Creature - Human Aurashaper Shaman
When Ageless Weaver enters the battlefield, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token.
2/1
  • Worlds Away
Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
  • Kaleidoscope
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
“So it's kill or be killed then? That's just the way I like it.”
—Lucien, the duelist
  • Monsters of Chikyu
Aghavaan Unleashed
Aghavaan's Wound

Aghavaan Unleashed

Legendary Creature - Snake God
Menace, trample, indestructible
Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters.
At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
8/8
Card has other part: Aghavaan's Wound
  • Imperial Legacies
Aghavaan's Corrupter

Aghavaan's Corrupter {2}{G}

Creature - Snake Wizard
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
1/4
  • Imperial Legacies
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Agriculture

Agriculture {2}{G}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Discovery — {4}: You gain 2 life.
  • Scriptures of Urshad
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Aid of the Ancients

Aid of the Ancients {3}{G}{G}

Sorcery
Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands.
Create two 6/6 green and white Elk creature tokens.
  • Descent from the Highlands
Aiel Tazan

Aiel Tazan {1}{R}{R}

Legendary Planeswalker - Aiel
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you.
[–3]: Creatures you control get +2/+0 and gain haste until end of turn.
[–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Loyalty:
3
Aiel's Fury

Aiel's Fury {1}{R}{R}

Creature - Elemental
Menace, haste
Whenever Aiel's Fury attacks, scry 2, then reveal the top card of your library. Aiel's Fury gets +X/+0 until end of turn, where X is that card's mana value.
2/2
  • Zero
Ainok Alpha

Ainok Alpha {1}{R}

Creature - Hound Warrior
Ainok Alpha can't be blocked by more than one creature.
Other Hounds you control get +1/+1 and can't be blocked by more than one creature.
2/1
  • Harvest Festival