5956 cards found
Adventurers, Assemble!

Adventurers, Assemble! {4}{G}{G}

Instant
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
  • Adventurers of Onora
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“Nangjiao is now an untamed wild, an empty canvas. Let's go paint.”
—Lei Lihong
Advocate of the Hunt

Advocate of the Hunt {R}{R}

Creature - Human Warrior
First strike
Whenever a player loses life, creatures you control get +1/+0 until end of turn.
“Does the nightmare ever end?”
1/1
Aelani, Mother of All

Aelani, Mother of All {2}{G}{G}{G}

Legendary Creature - Spirit
Vigilance, reach
As a noncreature spell resolves, exile it instead of putting it anywhere else.
She bears the scars of an ancient calamity. To protect her children, she would live through it again.
6/6
  • Descent from the Highlands
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Aerida's Study

Aerida's Study {1}{R}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play the top card of the archived library.
You can't play cards from your hand.
  • Memorium Arcanum
Aerie Bell-Warden

Aerie Bell-Warden {4}{G}

Creature - Goat Monk
When Aerie Bell-Warden enters, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.)
All sorts of pilgrims and devotees can be found in the aeries of Heaven's End.
5/5
  • Panxiou
Aerie Watch

Aerie Watch {1}{G}

Enchantment - Aura
Enchant creature
When Aerie Watch enters, draw a card.
Enchanted creature gets +1/+1 and has reach.
  • Dark Seas of Shiryen
Aether Crosser

Aether Crosser {2}

Artifact - Vehicle
Flying
Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Crew 1
2/2
  • Worlds Away
Aether Gateway

Aether Gateway

Land
{T}, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aetherspear

Aetherspear {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip multicolored creature {1}
Equip {2}
It pulses with energy that many can harness but few can understand.
  • Kahembo: Olde Dawn
Affair of Honor

Affair of Honor {1}{R}

Instant
Target creature you control fights target creature you don't control. You may discard a card. If you do, draw a card.
No seconds, no alternatives—the moment that Xenocrata planeswalked ashore to take command of the landed army, she found herself in a surprise duel with Cathette.
  • The Empty Throne of Feanav
Affluent Host

Affluent Host {1}{R}

Creature - Vampire Noble
When Affluent Host dies, it deals 1 damage to each opponent. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Foreshadow {2}{R} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
2/1
  • Innistrad In Memoriam
Ageless Ascetic

Ageless Ascetic {4}{R}{R}

Enchantment Creature - Avatar
When Ageless Ascetic enters, return up to one target instant or sorcery card from your graveyard to your hand.
The Neo-Soul community were far from the first to transcend their mortal bodies.
5/5
  • Beyond the Blackwall
Ageless Lorekeeper

Ageless Lorekeeper {6}

Artifact Creature - Gargoyle Wizard
Flying
When Ageless Lorekeeper enters, you may discard your hand. When you do, draw three cards.
“The gargoyles that dwell upon Silvercrest's towers deal only in memories. Be careful not to give up a precious moment for something you already knew.”
—Oriveen, Scroll savant
4/4
  • Seasons of War
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land you control enters, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio
Ageless Weaver

Ageless Weaver {4}{G}

Creature - Human Aurashaper Shaman
When Ageless Weaver enters, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token.
2/1
  • Worlds Away
Agency Doorbreakers

Agency Doorbreakers {2}{G}

Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when one or more counters are put on a permanent you control, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, destroy up to one target artifact or enchantment.
3/3
Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
  • Kaleidoscope