15897 cards found
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
  • End of Wollensie
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Curious Traveler

Curious Traveler {1}{U}

Creature - Human Scout
Elemental, Demon, and Spirit spells you cast cost {1} less to cast.
Whenever you cast a Elemental, Demon, or Spirit spell, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/2
  • End of Wollensie
Surpass Limits

Surpass Limits {4}{R}

Sorcery - Adventure
Target creature gains double strike and trample until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paw Valley Wildclaw
  • Adventurers of Onora
Blessing of Setar

Blessing of Setar {U}{B}{R}

Enchantment
Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy.
Burdened by the whispers, Mishka couldn't even trust themself to struggle as Tahli approached.
“We will make you the seer your clan deserves,” Tahli assured her. “We will make you see.”
  • Beyond Our Ken
Devoted Artistry

Devoted Artistry {U}{R}

Instant
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever you cast your third spell each turn, you may exile Devoted Artistry from your graveyard. If you do, you may cast a copy of it at the beginning of your next upkeep. (You still pay its costs.)
Karoa's Faithful

Karoa's Faithful {2}{W}{W}

Creature - Cat Knight
When Karoa's Faithful enters, target creature gets +X/+X until end of turn, where X is the total number of creatures you control that are Knights or have Adventures.
“His Roaring Grace shines brighter than the Dawn Hill sunrise, yet I shan't avert my gaze.”
3/3
  • Adventurers of Onora
Kellythross, Master Artificer

Kellythross, Master Artificer {3}{U}{B}

Legendary Planeswalker - Kellythross
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. It gains lifelink until your next turn.
[–1]: Sacrifice an artifact. If you do, draw two cards.
[–6]: Draw seven cards. Artifact spells you cast this turn cost {2} less to cast.
Loyalty:
3
  • Tides of War
Chieftain of Slaughter

Chieftain of Slaughter {2}{R}

Creature - Minotaur Warrior
First strike
As long as it's your turn, other creatures you control get +1/+0.
Ever spiteful towards his twin, Mogis launched an assault on the Iroan Games.
2/2
  • Theros Triumphant
Obstinacy

Obstinacy {R}{R}{R}

Enchantment
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step.
Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
A Slave's Vengeance
Crown of the Urchin King

A Slave's Vengeance {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Mill a card, then create a 1/1 black Peasant creature token.
3 — Each player sacrifices a creature.
Monument {2}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Crown of the Urchin King
  • Over the Horizon
Bloodsoaked Blades

Bloodsoaked Blades {2}{R}

Artifact - Equipment
When Bloodsoaked Blades enters, creatures you control get +2/+0 until end of turn.
Equipped creature gets +1/+1.
Equip {1}
Whims of Fate

Whims of Fate {3}{U}{B}{R}

Sorcery
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
Chamber of Reflections

Chamber of Reflections {2}

Artifact
When Chamber of Reflections enters, draw a card, then choose a legendary card name.
Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them.
Faradia's Favored

Faradia's Favored {1}{B}{R}

Creature - Zombie Cleric
Faradia's Favored attacks each combat if able.
Whenever you pay a tithe, you may return Faradia's Favored from your graveyard to the battlefield.
4/1
  • Eralou
Winds of Toxicity

Winds of Toxicity {3}{B}

Sorcery
All creatures get -1/-1 until end of turn.
If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
  • Aftermath
Bloodfury Warlord

Bloodfury Warlord {1}{B}{R}

Creature - Devil
Haste
When Bloodfury Warlord enters or dies, it deals 2 damage to each player.
Its life expectancy is short, so it ensures to wreak as much havoc as it can before dying.
3/1
  • Tides of War
Herald of Darkness

Herald of Darkness {2}{B}{B}

Creature - Human Elemental
When Herald of Darkness enters, destroy up to one target creature with mana value 3 or less.
“Everything will change, and it all will fade to black.”
3/1
  • Animus Vox
Scatter What Remains

Scatter What Remains {3}{U}{B}

Sorcery
Put target creature on top of its owner's library. All other creatures that player controls get -2/-2 until end of turn.
“Impressive enough for you?”
—Eliza of the Keep, to Indra, nullmage of Vectis
  • Alara
Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
  • End of Wollensie
Lu'She Temple Customs

Lu'She Temple Customs {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs.
“Do you remember me, Ashi? At long last, I come bearing gifts.”
  • Nangjiao In Bloom
Slipstream Corruption

Slipstream Corruption {B}{B}

Instant
Surveil 2. When you do, destroy up to one target creature with power less than or equal to the number of card types among cards in your graveyard.
“I was running these lanes when you were still in the tube. Welcome to my world.”
—Tanya, Paragon Runner
  • Beyond the Blackwall
Search the Shadows

Search the Shadows {1}{U}{B}

Enchantment
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.”
Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
  • MSEM Masters: Legends