14930 cards found
End of History

End of History {3}{B}{B}{B}

Enchantment
Ward—Sacrifice three permanents.
At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
  • End of Wollensie
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
Endak Death Pits

Endak Death Pits {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.”
The sand of the Endak imperial arena is sodden with the blood of thousands.
  • Scriptures of Urshad
Endless Betrayals

Endless Betrayals {2}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Every claimant needed help to seize power, and Wormwood needed every claimant dead.
  • The Empty Throne of Feanav
Endless Repentance

Endless Repentance {4}{B}{B}{B}

Enchantment
At the beginning of your upkeep, return up to one target creature card from your graveyard to the battlefield. If that creature is a Cleric, you gain life equal to that creature's mana value. Otherwise, each player loses that much life.
  • Adventurers of Onora
Enduring Plague

Enduring Plague {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Engrave

Engrave {B}

Instant
Destroy target creature. You lose 4 life.
The blunt scythe cuts the flesh. The sharper one carves the epigraph.
Enjoy the Silence

Enjoy the Silence {2}{B}{B}

Sorcery
Converge — Each creature gets -X/-X until end of turn, where X is the number of colors of mana spent to cast Enjoy the Silence.
  • Love Song
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Target non-Gorgon creature gets -2/-2 until end of turn. Remove all counters from it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Enrapturing Grudge
Archaezus, Dark Salvation

Enrapturing Grudge

Legendary Enchantment - Aura Curse
(Color indicator: Enrapturing Grudge is black)
Enchant opponent
At the beginning of enchanted player's upkeep, they choose one that hasn't been chosen yet —
• They discard three cards.
• They sacrifice three nonland permanents.
• You transform Enrapturing Grudge.
If Enrapturing Grudge would be put into a graveyard from anywhere, exile it instead.
Card has other part: Archaezus, Dark Salvation
Enshrine

Enshrine {1}{B}

Instant
Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token.
“Death is a doorway. I simply assure it has been properly closed.”
— Bashio, Seikatsu priest
  • Tales of Old Jidai
Epic Fail

Epic Fail {B}

Enchantment
If an effect would cause an opponent to discard one or more cards while they have fewer than that many cards in hand, they lose life equal to three times the difference instead of discarding the excess cards.
As mages began experimenting with glitch magic, an unfortunate few ran into hard limits to their very existence.
  • MSEM Masters Cube
Epic of Inishtu

Epic of Inishtu {X}{B}{B}

Sorcery
Choose X. You may choose the same mode more than once.
• Each opponent discards a card.
• Return target creature card from your graveyard to your hand.
• Each opponent loses 1 life and you gain 1 life.
  • Scriptures of Urshad
Eradicated Education

Eradicated Education {2}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of different names among land cards in your graveyard.
“Conquer an enemy's lands before studying their civic policies. Give them no more time to prepare than you must.”
—Borders in Blood: A Warlord's Secrets
  • Over the Horizon
Erase from Existence

Erase from Existence {4}{B}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature. Search its controller's graveyard, hand and library for any number of cards with the same name as that creature and exile them. Then that player shuffles. Exile Erase from Existence.
  • Zero
Erebos's Benefaction

Erebos's Benefaction {2}{B}

Enchantment - Aura
Enchant creature you control
When Erebos's Benefaction enters, scry 2.
Enchanted creature gets +2/+2 and has menace.
A single shadow looms above the cold embrace of death.
  • Theros Triumphant
Escape Death

Escape Death {3}{B}

Sorcery
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
  • Survive the Night
Essence Dehydration

Essence Dehydration {2}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Is there a more gruesome sight than your own life pouring out of your body?
  • Pyramids of Atuum
Essence Inversion

Essence Inversion {1}{B}

Instant
If a spell or ability would cause its controller to draw a card this turn, that player discards a card instead.
If a player would gain life this turn, that player loses that much life instead.
  • Ophorio
Essence of Thought

Essence of Thought {5}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
You draw two cards and you lose 2 life. Target player discards two cards if they failed the trial.
Ni'Ama's servants worship adversity: scrutiny, the tribulation, the challenging of Mious.
  • Mious
Eternal Night

Eternal Night {3}{B}{B}

Enchantment
All creatures get -2/-1.
When winter nears on Mious, the sun shows itself less and less each day until, for one dark month, it abandons the sky altogether.
  • Mious
Eternal Wanderings

Eternal Wanderings {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. Create a tapped Treasure token.
“The lotus offers immortal powers, but so too does it offer a lesson: the path to power over death does naught but consume one's life.”
—Wei Ji, Dawn and Dusk
  • Panxiou
Ethics and Reanimation

Ethics and Reanimation {1}{B}

Artifact
{B}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{1}{B}, {T}: Mill three cards. You lose 2 life.
{3}{B}{B}, {T}, Sacrifice Ethics and Reanimation: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • End of Wollensie
Eve's Scheme

Eve's Scheme {2}{B}

Enchantment
At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
The sphinx presented its riddle. To Tara's surprise, Belle's companion answered it, then asked a question of her own: “Where is Kella Rakevan?”
Eve, the Mastermind

Eve, the Mastermind {B}{B}

Legendary Planeswalker - Eve
[+1]: Creatures you control gain deathtouch until end of turn.
[–1]: Each player loses 3 life unless they discard a card or sacrifice a creature.
[–6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.”
Loyalty:
2
  • Riddles of Revio