15897 cards found
Ashka's Hunter

Ashka's Hunter {2}{G}

Creature - Wolf
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be blocked by creatures with power 1 or less.
Outside, the howling was incessant. And Mishka's illusions could do little to silence them.
3/2
  • Beyond Our Ken
Herald of Earth

Herald of Earth {3}{G}{G}

Enchantment Creature - Hydra Sphinx
Whenever Herald of Earth deals combat damage to a player, draw a card.
Whenever you draw a card, put a +1/+1 counter on Herald of Earth.
4/4
  • Riddles of Revio
Preacher of the Yenzu

Preacher of the Yenzu {3}{B}

Creature - Demon Wizard
Preacher of the Yenzu gets +2/+0 and has flying as long as you control a legendary creature.
“I have followed the path that Lizhao has laid. Now it is time for me to descend and join the Yaogu.”
3/3
  • Goliaths of Nangjiao
Eradicated Education

Eradicated Education {2}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of different names among land cards in your graveyard.
“Conquer an enemy's lands before studying their civic policies. Give them no more time to prepare than you must.”
—Borders in Blood: A Warlord's Secrets
  • Over the Horizon
Oshin, Keeper of the Shoal

Oshin, Keeper of the Shoal {2}{U}

Legendary Creature - Drake
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1} for each spell cast before it this turn.
“I beg, forget your alacrity. Stop and admire nature's grandiosity.”
3/1
  • Goliaths of Nangjiao
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.
Watch the World Fade

Watch the World Fade

Sorcery
(Color indicator: Watch the World Fade is black and red)
{4}{B}{R}: Exile Watch the World Fade from your hand with seven apocalypse counters on it.
At the beginning of your upkeep, if Watch the World Fade is exiled, remove an apocalypse counter from it. If you do, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. When you remove the last counter this way, each player loses the game.
  • Love Song
Frenzied Nacatl

Frenzied Nacatl {2}{R}

Creature - Cat Berserker
First strike
Stampede — Whenever Frenzied Nacatl and a creature with greater power attack, Frenzied Nacatl gets +2/+0 until end of turn.
“I don't think you need another blade.”
—Nazahn, leonin blacksmith
2/3
  • Alara
Curio Hellkite

Curio Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you make first contact, Curio Hellkite deals 2 damage to any target. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
3/3
Compulsory Studies

Compulsory Studies {1}{W}

Enchantment
When Compulsory Studies enters, exile target creature until Compulsory Studies leaves the battlefield. Each player draws a card.
“Is it important? I'm a bit busy with this.” Dayang glanced up at Ardy, and her tone turned faintly hopeful. “Is it important?”
  • Arcanum Academia
AOSE Valiant

AOSE Valiant {1}{B}

Creature - Human Scout
At the beginning of your upkeep, you may pay 2 life. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“Is my job hard? Nah, it's always a good time.”
1/1
  • Animus Vox
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Delusive Shadows

Delusive Shadows {2}{B}{B}

Creature - Horror
When Delusive Shadows enters, each opponent loses life equal to the number of cards that player owns in exile.
2/2
  • Spark of Revolution
Settling Alkabah

Settling Alkabah {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Zareen's first thirty years as shah saw her complete the work of Golna the loving. The five great satrapies were erected and provided safety for all of Alkabah.
  • Alkabah: The Rise of Soli
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
“The sign says Madame Maroy's Magnificent Morsels but I've never seen anyone come out of there with food.”
—Ulna, concerned citizen
Stillmarsh Brinecatcher

Stillmarsh Brinecatcher {2}{U}

Creature - Human Merfolk Horror
When Stillmarsh Brinecatcher enters, return another target nonland permanent to its owner's hand.
At the beginning of your end step, if you control a permanent with mana value 5 or greater, you may sacrifice Stillmarsh Brinecatcher. If you do, draw a card and create a 3/2 colorless Horror creature token.
2/1
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Sevenfold Summoner

Sevenfold Summoner {1}{G}

Creature - Human Monk
Once each turn, when another creature you control enters, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
1/3
Silt Conduit

Silt Conduit {2}

Artifact Creature - Golem
{T}: Add {C}.
“Hard to imagine,” mused Sannah, leaning against the golem, “such an ugly rock inspiring such greed.”
1/1
  • Al Tabaq
Scavenging Hilakites

Scavenging Hilakites {4}{R}{R}

Creature - Dragon
Flying
Whenever Scavenging Hilakites attacks, you may sacrifice another creature. When you do, Scavenging Hilakites deals damage equal to the sacrificed creature's power to any target.
6/6
  • Scriptures of Urshad
Sigil of the Skyward Eye

Sigil of the Skyward Eye {2}

Artifact - Equipment
Equipped creature has “{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.”
Equip {2}
“Of course it's genuine.”
—Gwafa Hazid, profiteer
  • Alara
Bounty Leveler

Bounty Leveler {B}{R}

Creature - Spirit Mercenary
Whenever a creature with a counter on it dies, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
2/2
  • High Noon
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set