14930 cards found
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Wait
  • Ophorio
Carrionpult

Carrionpult {5}

Artifact
{3}, {T}: Return target creature card from your graveyard to the battlefield under target player's control. That creature deals damage equal to its power to that player.
  • Ophorio
Crafted Behemoth

Crafted Behemoth {5}

Artifact Creature - Golem
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
4/5
  • Ophorio
Helm of the Infinite

Helm of the Infinite {1}

Legendary Artifact
{6}: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead.
The helm offers infinite possibilities, while granting only one.
  • Ophorio
Prophecized Plating

Prophecized Plating {6}

Artifact Creature - Construct
Flying
Prophecy {2} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/3
  • Ophorio
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
  • Ophorio
Seeker's Garment

Seeker's Garment {4}

Artifact - Equipment
Equipped creature has hexproof and distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Ophorio
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
  • Ophorio
Stolen Strain

Stolen Strain {1}

Artifact
{1}, {T}, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun.
{1}, {T}, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Destined for draughts both deadly and divine.
  • Ophorio
Sword of Memories

Sword of Memories {2}

Artifact
{5}, {T}, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library.
Crafted from forgotten reflections, the blade is better at reverie than revenge.
  • Ophorio
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
  • Ophorio
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
One of many treasures lost to the Mirror.
Crafted Coast

Crafted Coast

Land
Crafted Coast enters tapped unless another player controls a land that could produce {W} or {U}.
{T}: Add {W} or {U}.
The finely carved coastline separates us from the frozen north.
  • Ophorio
Dire Dive

Dire Dive

Land
Dire Dive enters tapped unless another player controls a land that could produce {B} or {R}.
{T}: Add {B} or {R}.
The world below the trees is thankfully very, very deep.
  • Ophorio
Edge of the World

Edge of the World

Land
When Edge of the World enters, each player draws a card.
{T}: Each player adds {C}.
We will all go together when we go.
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Haunted Estate

Haunted Estate

Land
Haunted Estate enters tapped unless another player controls a land that could produce {W} or {B}.
{T}: Add {W} or {B}.
Driving away visitors is as simple as driving out the dead isn't.
  • Ophorio
Lush Outcrop

Lush Outcrop

Land
Lush Outcrop enters tapped unless another player controls a land that could produce {R} or {G}.
{T}: Add {R} or {G}.
Despite the best efforts of civilization, the wilds have remained free.
  • Ophorio
Spired Canopy

Spired Canopy

Land
Spired Canopy enters tapped unless another player controls a land that could produce {G} or {U}.
{T}: Add {G} or {U}.
The fated towers are a citadel of unchanging progress.
  • Ophorio
Avatar of Innovations

Avatar of Innovations {8}

Creature - Avatar
This spell costs {1} less to cast for each artifact and/or enchantment you control.
When Avatar of Innovations enters, you may return target artifact or enchantment card from your graveyard to your hand.
4/4
  • Over the Horizon
Archon of the Accord

Archon of the Accord {4}{W}{W}{W}

Creature - Archon
Flying, vigilance
As Archon of the Accord enters, choose a number.
Spells with mana value equal to the chosen number can't be cast.
Justice can be bought or sold with enough coin, just like any other commodity.
7/7
  • Over the Horizon
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Ayala's Blessing

Ayala's Blessing {3}{W}

Enchantment
When Ayala's Blessing enters, put a +1/+1 counter on up to two target creatures.
Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Over the Horizon
Bahum's Absolution

Bahum's Absolution {1}{W}

Instant
Choose two —
• Destroy up to one target enchantment.
• Exile up to one target card from a graveyard.
• You gain 4 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
  • Over the Horizon
Boundary Hallowblade

Boundary Hallowblade {3}{W}

Creature - Human Knight Aurashaper
When Boundary Hallowblade enters, create a white Aura enchantment token named Consecration Blessing attached to target land. The token has enchant land and “Enchanted land is named Hallowed Ground and has indestructible.”
3/4
  • Over the Horizon