“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.” —Professor Maple
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens. {4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.
Trample Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Temple Instructor enters, return target creature to its owner's hand.
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield. Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.” —Xirix
Temporary Armory enters with four +1/+1 counters on it. Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature. Equipped creature has first strike. Equip {2}