Whenever a creature you control leaves the battlefield, you may pay {1}. If you do, scry 1. {3}{U}, Return a creature you control to its owner's hand: Draw a card.
There are insights that can only be gleaned in the fleeting moments of departure.
Create a token that's a copy of target creature you control. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“We've raised such proper children; we can't let them be warped now by any lowly influences.” —Duchess Agnes Conway
Counter target spell unless its controller pays {2}. Wanderlust — If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell.
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Conjure a card named Ancestral Recall, a card named Time Walk, and a card named Timetwister into your main library, then shuffle. Draw three cards. Exile Power Control.