14930 cards found
Summoner's Call

Summoner's Call {3}{G}

Instant
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard.
Prophecy {2}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
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Sylvan Crusher

Sylvan Crusher {5}{G}{G}

Creature - Elemental
It isn't the thunder that moves the trees, it is the trees that move the thunder.
7/5
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Venomous Haploc

Venomous Haploc {3}{G}{G}

Creature - Lizard
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
3/3
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Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
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Better Half

Better Half {2}{W}{U}

Creature - Reflection
You may have Better Half enter as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
0/0
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Blazing Fox

Blazing Fox {R}{G}

Creature - Fox
Trample, haste
When Blazing Fox enters, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power.
1/1
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The Blight Beyond

The Blight Beyond {1}{B}{G}

Legendary Planeswalker - Blight Xaro
[+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way.
[–1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has.
[–4]: Put target nonland permanent on the bottom of its owner's library.
Loyalty:
3
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Demand Reverence

Demand Reverence {W}{B}

Enchantment
At the beginning of your upkeep, choose a creature. Its controller may sacrifice it. If that player doesn't, you gain life equal to its power.
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The Erased

The Erased {1}{W}{B}{G}

Legendary Creature
Cards in graveyards, exile, and libraries lose all abilities and card types.
From the world of nothing came the Erased, who had become quite fond of the void.
4/4
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Forgotten Lessons

Forgotten Lessons {1}{G}{U}

Sorcery
Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle.
The teacher is only as effective as the student.
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Memory Martyr

Memory Martyr {1}{W}{U}

Creature - Reflection Citizen
At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}{U}: When target creature dies this turn, return that card to its owner's hand.
0/4
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Quadmired

Quadmired {2}{B}{R}

Sorcery
Up to four target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
“Are you alive out there?”
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Starwing Nebula

Starwing Nebula {2}{G}{U}

Enchantment
You may exile cards you own as you reveal them. (You see the card before you exile it.)
During each of your turns, you may cast a card exiled with Starwing Nebula.
There are those who trust in the stars above the whims of fate.
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The Sun's Last Setting

The Sun's Last Setting {R}{W}{B}

Enchantment
At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
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Twinned Attrition

Twinned Attrition {2}{W}{B}

Enchantment
Attacking creatures have winnow. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
“No one will win this war. I'll make sure of it.”
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Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
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Intents

Intents {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Purposes
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Purposes

Purposes {2}{G}

Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Intents
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Live

Live {2}{G}

Instant
Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Learn
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Learn

Learn {1}{U}

Instant
Whenever target creature deals combat damage to a player this turn, draw two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Live
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Pride

Pride {3}{W}{W}

Sorcery
Create three 2/2 white Cat creature tokens.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Prejudice
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Prejudice

Prejudice {1}{B}{B}

Sorcery
Nontoken creatures get -2/-2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Pride
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Search

Search {B}{B}

Sorcery
Another target player reveals their hand. You may choose a nonland card from it. That player discards that card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Seizure
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Seizure

Seizure {3}{R}{R}

Sorcery
Another target player reveals their hand. You may choose an instant or sorcery card from it and cast it without paying its mana cost.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Search
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Wait

Wait {1}{W}

Instant
Put target attacking or blocking creature on top of its owner's library.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: See
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