(Choose only one work as a sorcery to add its ability.) When Peacetime Murals enters, draw three cards and you gain 3 life. {2}{G}: Grow as Two Whenever you activate an ability of a creature you control, create a token that's a copy of that creature except it isn't legendary. This ability triggers only once each turn. {2}{U}: A Better Mankind Whenever a creature you control enters, you may activate one of its abilities without paying its costs. This ability triggers only once each turn.
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
Scry 3. Monument {1}{U}{U}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Reveal the top two cards of your library. Put one of them into your hand, then target opponent may have you put the other on the bottom of your library. (Otherwise put it back on top.)
Choose one — • Counter target noncreature spell. • Peer into the Cosmos deals 3 damage to target creature. • Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Monument {1}{U}{R}{W}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
At the beginning of your postcombat main phases, add an amount of {R} equal to the number of creatures you controlled that dealt combat damage to a player or planeswalker this turn.
When Peeto enters, scry 2. Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card.
Pelagic Hydra enters with seven +1/+1 counters on it. {1}{G}: Put a +1/+1 counter on Pelagic Hydra. Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control. Whenever a creature you control dies, draw a card.
Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking.