15897 cards found
Pilfer

Pilfer {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life unless that player is cursed.
Giradrus's legion will pick your brain like a petty thief picks your pocket.
  • Dark Seas of Shiryen
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Sunless Ridge

Sunless Ridge

Land
As Sunless Ridge enters, you may tap an untapped creature you control. If you don't, Sunless Ridge enters tapped.
{T}: Add {B} or {R}.
  • Surging Tide
Cloudheath Sentinel

Cloudheath Sentinel {3}{W}

Artifact Creature - Bird
Flying
When Cloudheath Sentinel enters, return target artifact card with mana value 2 or less from your graveyard to the battlefield.
It stands guard against thieves and time alike.
2/4
  • Alara
Faradia, Honored Sovereign

Faradia, Honored Sovereign {1}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control.
7/7
  • Eralou
Blighted Dagger

Blighted Dagger {1}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The dagger's arcane power is at your fingertips. Simply sign here in blood.”
—Ramzi, traveling merchant
  • Al Tabaq
Bounty Leveler

Bounty Leveler {B}{R}

Creature - Spirit Mercenary
Whenever a creature with a counter on it dies, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
2/2
  • High Noon
Haggler's Hound

Haggler's Hound {1}{G}

Creature - Dog
Foresight — Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn.
2/2
  • Riddles of Revio
Storm-Eye Salamander

Storm-Eye Salamander {R}

Creature - Salamander
Colossal 3—{4}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Storm-Eye Salamander's colossal ability puts one or more counters on it, exile the top three cards of your library. Until the end of your next turn, you may play one of those cards.
1/2
  • Theros Triumphant
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Cunning Chanter

Cunning Chanter {1}{U}

Creature - Siren
{T}: Add {C}.
Whenever Cunning Chanter becomes tapped, each opponent mills a card.
2/1
  • Pyramids of Atuum
Jara Disciplinarian

Jara Disciplinarian {2}{B}

Creature - Human Advisor
When Jara Disciplinarian enters, each player sacrifices a creature.
“Despite your lengthy explanation, I still don't find myself caring which of you two started it.”
1/4
  • Arcanum Academia
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
Wherever it goes, energy flows.
2/2
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Mirage Keeper

Mirage Keeper {2}{G}{G}

Creature - Reflection Wizard
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
{2}{G}, {T}: Create a token that's a copy of target creature token.
The lives of a thousand reflections survive only within his head.
2/3
  • Oirohpo
Vale Ruins

Vale Ruins

Land
When Vale Ruins enters, you gain 1 life.
{T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.”
—Gharsha, Monstrous Quarry
  • Seasons of War
Elspeth, Protector of the Meek

Elspeth, Protector of the Meek {1}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Warrior creature token.
[–1]: Another target permanent you control gains indestructible until your next turn.
[–8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Loyalty:
3
  • Khaliz-Dorahn
Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
“Not every idea we have will be good, but this is the time for innovation.
Let's find our spark and make something unforgettable.”
1/3
  • Nangjiao In Bloom
Danuri Eaglerider

Danuri Eaglerider {2}{W}

Creature - Human Soldier
Identity — As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
“The Fellors enjoy the savagery of griffins. We prefer the majesty of the eagles.”
3/2
  • Khaliz-Dorahn
Zankon, Ema's Claws

Zankon, Ema's Claws {2}{W}{W}

Legendary Creature - Mongoose
First strike
Whenever Zankon, Ema's Claws blocks or becomes blocked, put a +1/+1 counter on each creature you control.
“Zankon covers every angle. With him at your side, their only winning move is not to play.”
—Ema, the traveler
2/2
  • Monsters of Chikyu
Aethermancer's Companion

Aethermancer's Companion {3}{W}{U}

Creature - Cat
When Aethermancer's Companion enters, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.)
Recite {5}{W}{U} (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/4
  • Over the Horizon
Zhedina Bazaar

Zhedina Bazaar {3}

Artifact
{T}, Sacrifice an artifact or enchantment: Draw a card.
“We carry a truly unique assortment of fineries. I can assure you, you will not regret making this purchase.”
—Relayne, Zhedina hawker
  • Worlds Away
Tear Through

Tear Through {R/G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
“So, you don't like to get hit, huh? Well, you're about to have a very bad day.”
Blessed Vanquisher

Blessed Vanquisher {3}{W}

Creature - Human Cleric
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature.
2/2
  • Alara