14066 cards found
Rise from the Harbor

Rise from the Harbor {2}{U}

Sorcery - Revelation
Return target permanent to its owner's hand.
Coalesce {7}{U} (You may cast this from your graveyard for {7}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6
Rise of Heroes

Rise of Heroes {2}{W}

Enchantment - Aura
Enchant creature you control
When Rise of Heroes enters or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
Enchanted creature gets +1/+1 for each creature and/or planeswalker you control.
  • Theros Triumphant
Risen Looter

Risen Looter {U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
1/1
  • Aftermath
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“This one isn't with me any more. She was tempted by Valki's empty promises.”
—Alrund, God of the Cosmos
1/1
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rising Tides

Rising Tides {2}{U}

Enchantment - Aura
Enchant creature
When Rising Tides enters, draw a card.
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Risti Assault Squadron

Risti Assault Squadron {3}{R}

Creature - Human Soldier
Trample
Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.)
“I won't waste good operatives on small skirmishes. Whatever's in there, we make sure we kill in one decisive blow.”
6/3
  • Lovi Awoken
Risti Inquisitor

Risti Inquisitor {1}{W}

Creature - Human Soldier
When Risti Inquisitor enters, choose one —
• Destroy target enchantment.
• Put a +1/+1 counter on Risti Inquisitor.
Once, the Parliament ruled Lovi with a gentle hand. Now, that hand grasps and crushes tight, desperate to hold on.
1/1
  • Lovi Awoken
Risti Operative

Risti Operative {2}{W}

Creature - Human Soldier
Spells you cast that target Risti Operative cost {1} less to cast.
Abilities you activate that target Risti Operative cost {1} less to activate.
“Father Ivenge no longer answers our prayers. If we are to do what's right for our people, we must do it on our own.”
3/2
  • Lovi Awoken
Risti Salvager

Risti Salvager {R}{W}

Creature - Human Soldier
Artifact and enchantment spells you cast cost {1} less to cast.
Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.)
2/2
Risti Strategist

Risti Strategist {G}

Creature - Human Soldier
Vigilance
{3}{G}, {T}: Target creature you control fights target creature you don't control.
“Incoming foreign entity from 10 o'clock. Jali, prepare to fire.”
1/1
  • Lovi Awoken
Risti Suppression

Risti Suppression {1}{B}

Sorcery
Choose one —
• Target player sacrifices a creature.
• Target player reveals their hand. Choose a creature card from it. They discard that card.
“Things are already out of control. We don't need you making them worse.”
  • Lovi Awoken
Risti Watchkeeper

Risti Watchkeeper {2}{G}

Creature - Human Scout
Reach
When Risti Watchkeeper enters, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
“Used to be only Angel mechs in the sky. Now, it's anyone's guess.”
2/2
  • Lovi Awoken
Rite of Afflictions

Rite of Afflictions {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it.”
“Oh snake-twined Pharika, may your touch poison the bodies of our enemies and purify our own.”
—Solon, acolyte of Pharika
  • Theros Triumphant
Rite of Ends
Mausoleum of Ends

Rite of Ends {1}{B}

Instant
Target player sacrifices a creature.
Monument {4}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Mausoleum of Ends
  • Alkabah
Rite of Fangs

Rite of Fangs {4}{B}

Sorcery
Target creature gets -4/-4 until end of turn. When it dies this turn, create two 1/1 black Worm creature tokens.
Prisoners are fed to the young. Prophets are fed to the worms.
  • Ophorio
Rite of Lost Timelines

Rite of Lost Timelines {3}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, each opponent loses 1 life.
  • The Unraveling
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rite of the Dark Harvest

Rite of the Dark Harvest {3}{B}{B}

Sorcery
Bloodprice {B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Destroy target creature.
“There are myriad methods by which I could wring those precious drops of blood from you. Let me count the ways...”
  • Descent from the Highlands