11493 cards found
Tailwind Griffin

Tailwind Griffin {3}{W}

Creature - Griffin
Flying
Other creatures you control with flying get +1/+0.
“We can't stop here, this is griffin country.”
3/2
Tainted Grounds

Tainted Grounds {1}{B}

Enchantment - Aura
Enchant land
Enchanted land loses all land types, has “{T}: Add {C}”, and loses all other abilities.
  • Zero
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
  • K15 Core Set
Taiyohata Champion

Taiyohata Champion {1}{R}{W}

Creature - Human Samurai
Flash
First strike
If you cast Taiyohata Champion during your declare attackers step, it enters tapped and attacking.
“The old lords are dead, but that does not mean we have nothing to learn from them.”
3/2
Taiyohata's Dominion

Taiyohata's Dominion {1}{W}

Enchantment
When Taiyohata's Dominion enters, draw a card, then choose a creature card name.
Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
  • Imperial Legacies
Takaki's Kihei

Takaki's Kihei {1}{W}

Creature - Human Samurai Knight
Lifelink
Art of war — At the beginning of your end step, if Takaki's Kihei dealt damage to an opponent this turn, untap target creature you control.
2/2
  • Path of Shadows
Takara Flameblade

Takara Flameblade {4}{R}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
3/2
Take Aim

Take Aim {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample and reach.
“Too often out here you only get one shot. Don't miss it.”
—Calamity Rose
  • High Noon
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Take the City

Take the City {1}{G}{W}{U}{B}

Enchantment
At the beginning of each upkeep, choose one that hasn't been chosen —
• Exile target tapped nonland permanent.
• Draw two cards, then discard a card.
• Return up to two target permanent cards from your graveyard to your hand.
• Exile Take the City, then return it to the battlefield under your control.
Four families become one.
  • Sparks of a Multiverse
Take the Throne Above

Take the Throne Above {R}{G}{W}

Legendary Enchantment
Basic lands you control have all basic land types.
Augmented — Whenever you cast an instant or sorcery spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it. You may choose new targets for the copy.
Like a vision she dances across the stars.
  • Animus Vox
Takeda Taro

Takeda Taro {R}{R}

Legendary Creature - Human Warrior
First strike
Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls.
“He slowly unwrapped the chains, letting his magic course through them. ‘Burn like my birthright,' he whispered, and burst into motion.”
—Azamir, “The Lost Prince”
2/2
  • Storytime
Taken Away

Taken Away {2}{B}

Enchantment
When Taken Away enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Taken Away leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
  • MSEM Masters 2019
Taker of Tithes

Taker of Tithes {U}

Creature - Human Rogue
Whenever you scry, Taker of Tithes gets +1/+0 until end of turn and can't be blocked this turn.
The key to any heist is forethought.
1/1
  • Mious
Taking Flight
Mounting Up

Taking Flight

Enchantment
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1.
At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Card has other part: Mounting Up
  • MSEM Masters Cube
Takumi's Headquarters

Takumi's Headquarters

Land
Takumi's Headquarters enters tapped.
When Takumi's Headquarters enters, you may mill two cards.
{T}: Add {W} or {U}.
  • Rail War
Tal, Locus Sentry

Tal, Locus Sentry {1}{W/U}

Legendary Creature - Bird Monk
Flying
When Tal, Locus Sentry enters, choose a noncreature, nonland card type.
Spells of the chosen type cost {1} more to cast.
2/1
Tale of Two Sisters

Tale of Two Sisters {2}{R}{R}

Enchantment
Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost.
  • Ophorio
Tale of Two Sons

Tale of Two Sons {2}{W}{W}

Enchantment
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
  • Oirohpo
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Talent Scout

Talent Scout {1}{W}{W}

Creature - Human Actor Scout
Whenever Talent Scout enters or dies, return target creature card with mana value 2 or less from your graveyard to your hand.
She sees talent where others see nothing.
2/1
  • Villains: The Musical
Tales from the Fallen Court

Tales from the Fallen Court {1}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
For each color, return up to one target creature card of that color from your graveyard to your hand.
  • The Stage Presents: The Neverending Act
Taleweaver

Taleweaver {1}{G}

Creature - Elf Bard
{G}, {T}: Create a 1/1 green Elf creature token.
{3}{G}{G}, {T}: Create a 3/3 green Beast creature token.
“As the hunt became a game, the once fierce enemies became the greatest of friends.”
2/2
  • Seasons of War
Talonwing Dragon

Talonwing Dragon {4}{R}{R}

Creature - Dragon
Colossal 3—{7}{R}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has double strike.
5/5
  • Theros Triumphant
Tamaak Confidant

Tamaak Confidant {3}{G}

Creature - Azra Advisor Cleric
Vigilance
When Tamaak Confidant enters, you gain 6 life if you control three or more Satrapies.
“The strong eat, the weak die. This is the way of life and the way of Tamaak.”
—Hayat, Tamaak's Devourer
3/4
  • Alkabah