Target creature gets -2/-2 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand.
Flash When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
Whenever this creature enters, attacks, or leaves the battlefield, choose one that hasn't been chosen. • Return another target nonland permanent to its owner's hand. • Draw two cards. • Create three 1/1 blue Bird creature tokens with flying. • Add {U}{U}{U}{U}. You can't spend this mana to cast creature spells.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Tenacious Brawler enters with X +1/+1 counters on it.
Whenever Mysteries of Life enters or you create a token, choose one that hasn't been chosen this turn — • You gain 2 life. • Draw a card, then discard a card. • You may tap or untap target permanent.
Flying, haste Volcano Tyrant enters with a first strike counter on it. {2}{R}, Remove a first strike counter from Volcano Tyrant: Double its power and it gains trample until end of turn.
Target player mills four cards. Inscribed creature has flying. Inscribe {2}{U}({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Vigilance Whenever Karoa's Vanguard or another Knight you control enters, if an opponent controls more lands than you, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
Advance {1}{R}{W}{B}(Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.) Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.
When Warping Relic enters or is put into a graveyard from the battlefield, choose one — • Draw two cards, then discard a card. • Return another target nonland permanent to its owner's hand. • Choose any number of target creatures. Switch their power and toughness until end of turn.
Trample When Leyran Alpha enters, create two 2/2 green Wolf creature tokens with haste. Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature.
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Inspired Trialmaker enters, if the trial was failed, add {R}{W}{B}.
Deathtouch Artifacts and creatures your opponents control have “At the beginning of your upkeep, you lose 1 life unless you tap this permanent and have an opponent gain control of it.”
Choose one — • Copy target instant, sorcery, or Equipment spell you control. You may choose new targets for the copy. • Create a token that's a copy of target Equipment you control.
“Promising! But allow me to show you how a proper revolution is done.”