(Transform this if it's not attached to a creature. Pay {3}{G} as a sorcery to unattach it.) Enchant creature you control Elven Mount's rider gets +3/+3 and has trample.
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) {4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
When Embodiment of Abundance enters, choose one — • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle. • Create a 1/1 green Elf Druid creature token for each creature you control.
At the beginning of combat on your turn, choose one — • Embodiment of Nature gains haste and hexproof until your next turn. • Embodiment of Nature gains vigilance and indestructible until your next turn. • Embodiment of Nature gets +2/+2 and gains trample until your next turn.
Emissary of Dai Gui enters tapped. Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.) Creature spells you cast cost {1} less to cast.
Vigilance Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
Trample When Endangered Rhino dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
As the last rhino fell, the realm was left with only memories and idols carved in its likeness.
Whenever a land you control enters, choose one. If it doesn't share a name with another land you control, instead choose both— • Create a 1/1 Scout creature token that's all colors. • Put a +1/+1 counter on a creature you control.
Colossal 4—{4}{G}{G}{G}(You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {4}{G}{G}{G} as a sorcery: Put four +1/+1 counters on it if it has none.) Whenever a nontoken creature you control with a counter on it dies, create a 4/4 green Hydra creature token.
When Endrison Familiar enters, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
It knows the Neo-Duskwood better than its masters, so they trust it to guide them through it.
When Enigma Mystic enters, mill three cards. Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard. {T}: Add one mana of any color. Activate only if you control another Shaman.