14066 cards found
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Rhythmic Distraction

Rhythmic Distraction {1}{U}

Instant
Counter target spell unless its controller pays {1}.
Metamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Ria-Demian Charm

Ria-Demian Charm {1}{B}{R}

Instant
Choose one —
• Destroy target monocolored creature.
• Ria-Demian Charm deals 2 damage to each creature.
• Each player discards two cards and loses 2 life.
“W-w-watch your back, oncesider.”
Ria-Demian Lavaslinger

Ria-Demian Lavaslinger {1}{R}

Creature - Goblin
Prowess
The goblins of Ria-Demai often find themselves short of weapons, so they resort to whatever they can find in the magmafields.
2/1
  • Spark of Revolution
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
“It has been too long since we had the honor of fighting at your side, Warsong. Where would you have us lead?”
3/2
  • MSEM Masters: Legends
Rice Cultivator

Rice Cultivator {2}{W}

Creature - Goat Druid
When Rice Cultivator enters, search your library for a basic Plains card or an artifact card with a mana ability, reveal it, put it into your hand, then shuffle.
“Fieldwork builds character, young Barx. Not everything is best done with your rice thresher.”
1/3
  • Panxiou
Riddle of Entropy

Riddle of Entropy

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}: If you control ten or more nonland permanents, unlock Riddle of Entropy.
As long as the revealed card is a permanent card, each nonland permanent you own is a copy of it.
  • The Unraveling
Riddle-Eater

Riddle-Eater {U}{B}

Enchantment Creature - Sand Wurm
At the beginning of your upkeep, you lose 1 life and choose one —
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
• You may sacrifice an artifact. If you do, draw a card.
2/2
  • Riddles of Revio
Riddlemaster's Bane

Riddlemaster's Bane {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has reach and protection from enchantment creatures. (It can't be blocked, targeted, or dealt damage by enchantment creatures.)
Equip {3}
  • Riddles of Revio
Ride as One

Ride as One {1}{G}{G}

Instant
Target creature you control and each other creature with the same name as that creature get +3/+3 and gain trample until end of turn.
A hundred riders; one purpose.
  • Tales of Old Jidai
Ride into the Sunset

Ride into the Sunset {2}{W}

Enchantment
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Another day, another hero.
  • High Noon
Ride of the Hippogust

Ride of the Hippogust {3}{U}

Enchantment
Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token.
Horses get +1/+1 and have flying.
  • Novea
Ride the Storm

Ride the Storm {6}{U}{U}

Instant
This spell costs {1} less to cast for each artifact and enchantment you control.
Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest of the revealed cards into your graveyard.
Ride the Wave

Ride the Wave {U/R}{U/R}

Instant - Tale
Copy target instant or sorcery spell you control. You may choose new targets for the copy.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Flatboat Artisan
Ride the Waves

Ride the Waves {3}{R}

Instant
Primal {R} (During your turn, you may cast this spell for {R} instead of playing a land.)
Target creature gets +4/+0 and gains trample until end of turn.
  • Novea
Ridge Warden

Ridge Warden {2}{W}{W}

Creature - Human Warrior
This spell costs {2} less to cast and may be cast as though it had flash if an opponent searched their library this turn.
When Ridge Warden enters, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield.
3/3
  • Al Tabaq
Rift Prowler

Rift Prowler {3}{G}{G}

Creature - Cat Beast
Trample
Rift Prowler enters with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.)
0/0
  • Al Tabaq
Rift Splicing

Rift Splicing {B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Riftbreaker Mage

Riftbreaker Mage {1}{R}

Creature - Human Shaman
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
2/2
  • Worlds Away
Riftkeeper Entity

Riftkeeper Entity {6}{R}{R}

Creature - Elemental
Flying, menace
When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control.
{1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Not all portals are easily crossed.
6/5
  • Worlds Away
Right to Challenge

Right to Challenge {G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
  • Plagues of Fretport
Right to Rule

Right to Rule {2}{W}

Enchantment
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.)
Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
  • Storytime
Righteous Bolt

Righteous Bolt {1}{R}

Instant
If you control a Mountain, you may sacrifice an Aura rather than pay this spell's mana cost.
Righteous Bolt deals 2 damage to any target.
“I'll sooner break a law than let you live any longer.”
  • Mious
Righteous Combat

Righteous Combat {R}{G}{W}

Instant
Target creature you control gets +2/+2 and gains lifelink until end of turn. It fights up to one target creature you don't control.
The Battle for Avaz was decisive and total destruction of Reha's forces by the combined might of Ameret and Siaveed.
  • Alkabah
Righteous Priestess

Righteous Priestess {6}{W}

Creature - Human Cleric
First strike, lifelink
Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.)
When Righteous Priestess enters, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
4/4
  • Pyramids of Atuum