15282 cards found
Kou, Primal Shepherd

Kou, Primal Shepherd {1}{G}

Legendary Creature - Dryad
Whenever you cast a creature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice an Idol, draw a card.
1/2
Kula's Disciple

Kula's Disciple {4}{G}

Creature - Hound Shaman
When Kula's Disciple dies, put it on the bottom of its owner's library.
“Our ancestors always know the way.”
5/4
Card has other part: Spirits' Guidance
  • Adventurers of Onora
Kumo-no-Oni

Kumo-no-Oni {1}{G}

Creature - Demon Insect
Sacrifice Kumo-no-Oni: Prevent all combat damage that would be dealt this turn.
2/1
  • Path of Shadows
Kuryu Swordsman

Kuryu Swordsman {2}{G}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Kuryu Swordsman dealt damage to an opponent this turn, you may have Kuryu Swordsman fight target creature you don't control. (Each deals damage equal to its power to the other.)
3/2
  • Path of Shadows
Kusore, Essence Spinner

Kusore, Essence Spinner {2}{G}{G}

Legendary Creature - Elf Druid
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on target creature you control.
In her heart she spins the world into its primal, ideal state.
3/3
  • Zero
Kwende Peak Huntsman

Kwende Peak Huntsman {4}{G}

Creature - Lizard Warrior
Vigilance
Prismatic — Whenever you cast a multicolored spell, put a +1/+1 counter on Kwende Peak Huntsman.
3/5
  • Kahembo: Olde Dawn
Kydele, World Oracle

Kydele, World Oracle {3}{G}{G}

Legendary Enchantment Creature - Demigod
Vigilance
Whenever you cast a creature or planeswalker spell, draw a card.
Lands you control have “{T}: Add {C}{C}.”
“If these planeswalkers bring more of their worlds to us, I fear for Theros.”
2/6
  • Theros Triumphant
Laden Bruiser

Laden Bruiser {4}

Artifact Creature - Golem
Trample
{2/G}{2/G}, {T}: Put two +1/+1 counters on Laden Bruiser.
It assembles itself from its surroundings, appending boulder after boulder to its hulking physique.
2/2
  • Al Tabaq
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Land Ho!

Land Ho! {1}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
  • Dark Seas of Shiryen
Landbirth Elemental

Landbirth Elemental {3}{G}

Creature - Elk Elemental
When Landbirth Elemental enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3/3
  • Khaliz-Dorahn
Landbound Connoisseur

Landbound Connoisseur {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power.
1/1
Landbound Sage

Landbound Sage {1}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, you may reveal the top card of your library. If it's a land card, put it into your hand.
“The earth is always speaking to us. I just happen to know how to listen.”
2/1
  • Aftermath
Landmender

Landmender {2}{G}

Creature - Elf Druid
Landmender enters with two -1/-1 counters on it.
{1}{G}, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/3
  • Khaliz-Dorahn
Landplate Elemental

Landplate Elemental {3}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control get +1/+1 and have trample.
It's hard to stand your ground when the ground itself stands against you.
5/5
  • Kaleidoscope
Lands Untrodden

Lands Untrodden {1}{G}

Sorcery
Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Dominance — If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
  • Glacia: Hail to the Queen
Last Parley

Last Parley {3}{G}

Instant
Put two +1/+1 counters on target creature. You gain life equal to that creature's power.
“Between the two Spirits was a single moment of decision that carried more than words could describe.”
— Therian fable
  • Spark of Revolution
Last Stand of the Coil

Last Stand of the Coil {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.)
Jidai had been promised to the Coil and they would take as much of it as they could before they died.
  • Path of Shadows
Lasting Legacy

Lasting Legacy {3}{G}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it is an enchantment. (It still has its abilities, but it's not a creature or other types.)
“We cannot survive a war with nature. Only when we are at peace, we can finally grow.”
—Golna, the First Shah
  • Alkabah
Lay Claim to Nature

Lay Claim to Nature {2}{G}

Instant
Return any number of lands you control to their owner's hands. For each land returned this way, search your library for a land card, reveal it, then put it into your hand. Then shuffle.
“TIMBER!”
  • Love Song
Lay to Rest

Lay to Rest {2}{G}

Enchantment
Whenever a creature you control dies, you may pay {G}. If you do, draw a card.
“In those that part Medranos finds new ways of life to spawn.”
—Orriana Galerider
  • K15 Core Set
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Lead the Charge

Lead the Charge {3}{G}

Sorcery
Target creature you control gets +3/+3 and gains trample until end of turn. Other creatures you control gain trample until end of turn.
With Sareng and the Judges at each other's throats, Dawn struck them all.
  • High Noon
Leaf Gilder

Leaf Gilder {1}{G}

Creature - Elf Druid
{T}: Add {G}.
“Every tree, every beast, every flower — all is as precious as gold, but a tally of coin is all it is reduced to in the minds of these humans.”
—Aoibhinn, Caer Crann druid
2/1
  • Quest for the Roseblade
Leafdown Ambusher

Leafdown Ambusher {3}{G}{G}

Creature - Fox Soldier
Flash
When Leafdown Ambusher enters, create three colorless artifact tokens named Arrow. They have “{T}, Tap an untapped creature you control, Sacrifice this permanent: The tapped creature fights target creature you don't control. Activate only as a sorcery unless this permanent entered this turn.”
3/2
  • Adventurers of Onora