15282 cards found
Tormenting Thoughts

Tormenting Thoughts {R}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Then if you cast another instant or sorcery spell this turn, draw a card.
  • Tides of War
Tormentor of Graves

Tormentor of Graves {4}{B}{G}

Enchantment Creature - Sphinx
Flying
Ward—{2}, Pay 2 life.
At the beginning of your end step, if a card was put into or left your graveyard this turn, put a +1/+1 counter on Tormentor of Graves.
4/4
  • Riddles of Revio
Torpedo Jetter

Torpedo Jetter {3}

Artifact - Vehicle
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/2
  • Karina's Explorations
Tortle Veteran

Tortle Veteran {G}{U}{R}

Creature - Turtle Scout
Whenever Tortle Veteran or another Turtle you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3/3
  • Karina's Explorations
Touch of Witchcraft

Touch of Witchcraft {R}

Instant
Target creature gets +1/+0 until end of turn. Add {R}.
“The cursed spirits never seem to learn; even without a hearth I'm never without fire.”
— Fessi, Witch of the Lady
  • Harvest Festival
Touch of the Coil

Touch of the Coil {1}{B}

Instant
Target player gets a poison counter.
Draw a card.
Tower Prowler

Tower Prowler {2}{B}{R}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, target player discards a card.
3/3
  • Villains: The Musical
Towering Wickerman

Towering Wickerman {6}

Artifact Creature - Construct
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Towering Wickerman can't be blocked by creatures with power 2 or less.
Whenever a creature merges with Towering Wickerman, put two +1/+1 counters on it.
5/5
  • Over the Horizon
Town Justice

Town Justice {G}

Instant
Choose one —
• Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control.
• Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control.
  • Quest for the Roseblade
Toxic Fumes

Toxic Fumes {6}{B}{B}

Sorcery
As an additional cost to cast this spell, exile any number of cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
All creatures get -3/-3 until end of turn.
It's in the air and it's all around.
  • Animus Vox
Toxic Lurker

Toxic Lurker {4}{B}

Creature - Zombie Warrior
Whenever Toxic Lurker attacks, you may have target creature defending player controls get -2/-1 until end of turn.
Its cackle paralyzes any mortal that hears it, making it easier for it to find its prey.
3/3
  • K15 Core Set
Toxic Miscreant

Toxic Miscreant {2}{B}

Creature - Fox Rogue
Whenever Toxic Miscreant deals combat damage to a player, that player discards a card.
2/3
Card has other part: Numbing Poison
  • Adventurers of Onora
Trace the Oasis

Trace the Oasis {G}

Enchantment - Aura
Enchant creature you control
Whenever a land you control enters, put a +1/+1 counter on enchanted creature.
{3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
  • Scriptures of Urshad
Track Prey

Track Prey {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains hexproof until end of turn.
“I can stalk a target through streets and bars and alleys as well as any hunter following deer.”
  • Plagues of Fretport
Tracking Party

Tracking Party {1}{W}

Creature - Human Cleric Soldier
Tracking Party enters with a +1/+1 counter on it.
{T}, Remove a +1/+1 counter from Tracking Party and exert it: Destroy target artifact or enchantment. (An exerted creature won't untap during your next untap step.)
Deep into the Wiedfree, Ghim's trackers were getting closer to the world's saboteur.
1/1
  • End of Wollensie
Trade Blows

Trade Blows {1}{G}

Sorcery
Target creature you control fights target creature you don't control, then fights it again.
  • Oirohpo
Tragic End

Tragic End {B}

Sorcery
Destroy target creature with power less than or equal to the number of creature cards in your graveyard.
“We've seen enough opera to know what such bloodstained life leads to.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Trail Blazer

Trail Blazer {1}{R}

Creature - Spirit Scout
Haste
Sacrifice a land: Trail Blazer explores. You may put a basic land card from your hand onto the battlefield tapped. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
1/1
  • Karina's Explorations
Trail Off

Trail Off {3}{U}{U}

Instant
Tap target creature, then draw X cards, where X is its mana value.
As the survivor coalition discussed what to do with her, Tahti sought whatever could distract her from the realizations she knew were coming.
  • Lovi Awoken
Trail of Rebirth

Trail of Rebirth {1}{G}

Instant
Put target permanent card from your graveyard on top of your library.
“The cycle o' life and death is inexorable and unchangin'. A mighty beautiful thing, if I say so myself.”
—Bishop
  • Zero
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land you control enters, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio