15007 cards found
Priest of Tunu

Priest of Tunu {R}{R}

Creature - Human Cleric
Prowess, haste
Whenever you cast an instant or sorcery spell, you may shuffle the cards in your hand into your library, then draw that many cards.
Though worship of Tunu, the oldest Caica god, mostly ended after his untimely death, he is not forgotten.
2/1
  • Road to Carü Mapu
Priestess of Menhet

Priestess of Menhet {3}{U}

Creature - Human Cleric
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Granted wings to experience the heavens.”
1/4
  • Pyramids of Atuum
Priestess of Simplicity

Priestess of Simplicity {1}{W}

Creature - Elf Cleric
Each player can't untap more than one nonbasic land during their untap step.
“Sartha's optimism has no place here. There are those who should not be understood, merely taken care of.”
2/1
  • Villains: The Musical
Primal Caribou

Primal Caribou {2}{R}

Creature - Elk
Haste
{4}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
They suffer no usurper to their territory, undead or otherwise.
3/1
  • Glacia: Hail to the Queen
Primal Channeler

Primal Channeler {1}{G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Primal Channeler for mana, the next creature spell you cast this turn can be cast as though it had flash.
1/2
  • Tales of Old Jidai
Primal Echo

Primal Echo {4}{G}

Enchantment Creature - Elk
Reach
You may cast a copy of Primal Echo from your graveyard by exiling it and paying {2} in addition to its other costs. (The copy enters as a token.)
An image of a time without masters, when nature was yet untamed.
4/4
  • Beyond the Blackwall
Primal Evocation

Primal Evocation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
  • Zero
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
“Behold the pride of our future, grown from the seeds of our past.”
—Havdan, Dawnglade Elde
Primal Ruffian

Primal Ruffian {G}

Creature - Elf Druid
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
0/1
Primation

Primation {4}{G}{W}

Sorcery
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
  • Kahembo: Olde Dawn
Primeval Expansion

Primeval Expansion {1}{G}{G}

Sorcery
Primal {1}{G} (During your turn, you may cast this spell for {1}{G} instead of playing a land.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Novea
Primitive Berserker

Primitive Berserker {2}{R}

Creature - Goblin Berserker
Trample
Primitive Berserker's power is equal to the number of Goblins you control.
His clan gives him their full support, mainly because he'll beat those who don't.
*/3
  • Khaliz-Dorahn
Primordial Artisan

Primordial Artisan {4}{G}{G}{G}

Creature - Giant
Reach
When Primordial Artisan enters or attacks, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
7/7
Primordial Gorran

Primordial Gorran {3}{G}{G}

Creature - Human Shaman
When Primordial Gorran enters, if {B} was spent to cast it, put a +1/+1 counter on it for each creature card in your graveyard.
4/3
  • Novea
Primordial Manifestation

Primordial Manifestation {U}

Creature - Elemental
{U}: Primordial Manifestation gets +1/-1 until end of turn.
Whenever Primordial Manifestation deals combat damage to a player, draw a card.
Some ankulim cannot be bound.
0/3
  • Scriptures of Urshad
Primordial Progenitor

Primordial Progenitor {3}{R}

Creature - Elemental
When Primordial Progenitor dies, create two 1/1 red Elemental creature tokens.
The Seekers of Sarrutu believe that the mortal gods are false prophets, instead seeking to truly understand Anku.
2/2
  • Scriptures of Urshad
Primordial Slime

Primordial Slime {4}{G}

Creature - Ooze
Primordial Slime can't be blocked by creatures with power 2 or less.
When Primordial Slime dies, you gain 5 life.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/5
  • Innistrad In Memoriam
Prince Crab

Prince Crab {4}{U}

Creature - Crab
When Prince Crab enters, create a Treasure token and an Idol token. (An artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/5
  • Nangjiao In Bloom
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Princely Mettle

Princely Mettle {B}

Instant
Target creature you control gets +2/+0 and gains indestructible until end of turn. You lose 2 life.
“I do what I must to win. Legends are seldom told of noble losers.”
—Prince Quraish
  • Al Tabaq
Priority Paradigm

Priority Paradigm {W}

Enchantment
Flash
When Priority Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The first sorcery spell you cast each turn has flash.
Related card: Data-Point
  • Beyond the Blackwall
Prism Mage

Prism Mage {W}

Creature - Human Wizard
Whenever you cast a spell, you gain 1 life for each of its colors other than white.
“I've attended lectures from a dozen professors across all the academies. When it comes to my education, I can accept nothing less than excellence.”
1/1
  • Arcanum Academia
Prism Protector

Prism Protector {2}

Artifact Creature - Construct
{2}: Add one mana of any color.
“The guardians of Alratha have seen it fall to Calamity before. They won't stand by and let it happen again.”
—Reytha, the Sandstorm
2/1
  • Riddles of Revio
Prismatic Basilisk

Prismatic Basilisk {4}

Artifact Creature - Construct
When Prismatic Basilisk enters, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
{2/W}{2/U}{2/B}{2/R}{2/G}: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
2/2
  • Al Tabaq
Prismatic Bounty

Prismatic Bounty {4}{G}{G}

Enchantment
Creatures you control get +1/+1 for each color among permanents you control.
“My dreams are getting so strange, I'd like to tell you everything I see.”
—Eldan Jackson, Field Engineer