Trample At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
Whenever another nontoken creature you control dies, create a 1/1 green Saproling creature token. {B}{G}, {T}, Sacrifice a creature: Return target permanent card from your graveyard to your hand.
Whenever you put a counter on another permanent you control, put a +1/+1 counter on Herald of Ruination. This ability triggers only once each turn. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Other Azra and Demons you control get +1/+1. As long as you control three or more other Azra and/or Demons, Herald of Tamaak gets +1/+1 and has flying.
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
Flying, prowess Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures. Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
When Hermetic Fisher dies, you may return target creature to its owner's hand.
“Imperial citizens know that they deserve more for their toil than a self-serving monarchy. I believe you will find more allies on the mainland than Xenocrata claims.” —Cathette to Kanvar
Vigilance Concord — {G}: Hero of the Stained Blade gets +2/+2 and gains trample until end of turn. Activate only if there are four or more card types among permanents you control and only once each turn.
First strike, lifelink Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
{1}{G}, Discard Hibiscus Snapdragon: Create a Treasure token. Scavenge {4}{G}({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) {T}: Add {G}. Whenever Hierarch Ranger encourages a creature, add one mana of any color.
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. {1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”