5739 cards found
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment enters the battlefield under your control, you may put a progress counter on Corporate War.
[PROGRESS 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[PROGRESS 6+] Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie enters the battlefield under your control, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Corpsebark

Corpsebark {1}{G}

Creature - Plant
Defender
Whenever a land enters the battlefield under your control, you may exile target permanent card from your graveyard.
Sacrifice a land: Put a card exiled with Corpsebark into its owner's hand.
“The dead crawl out of every crevice they can.”
—“Midnight Hike”
0/4
  • Video Horror System
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When Corpsecaster Mage enters the battlefield, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost: Create a token that's a copy of it except it's a black Zombie in addition to its other types, has no mana cost, and can't block. Arise only as a sorcery.)
2/1
  • MSEM Masters: Legends
Corrignos' Rage

Corrignos' Rage {3}{R}

Creature - Elemental
First strike, trample
{2}{R}, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn.
Phyrexia taunted the Titans, and they responded to the taunt.
4/1
  • Tides of War
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Corrupted Bloodline

Corrupted Bloodline {2}{B}{G}{U}

Sorcery
Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Corrupted Knowledge

Corrupted Knowledge {1}{B}

Instant
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
As Volta made his way to the lab for another night of work, he noticed a strange figure stalking him.
Corrupted Memory

Corrupted Memory {B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card.
Corrupted Warlord

Corrupted Warlord {1}{B}{B}

Creature - Human Elemental Warrior
Whenever you cast a white spell, target player loses 2 life and you gain 2 life.
Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord.
While the other tribes fell to their Mother, the Gorru started uniting with Novea.
2/2
  • Novea
Cortex Coil

Cortex Coil {2}

Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw a card. This ability triggers only once each turn.
Equip {1}
Corvid Heretic

Corvid Heretic {B}

Creature - Bird
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain that much life.
The Awakening corrupts more than just animals and monsters. The truly vile of humanity join them.
1/1
  • Survive the Night
Cosmic Calamity

Cosmic Calamity {X}{U}{U}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Draw two cards, then discard two cards.
• ★★ — Draw three cards, then discard a card.
• ★★★★★ — You may cast a spell from your hand and from your graveyard without paying their mana costs.
  • Riddles of Revio
Cosmic Chart

Cosmic Chart {3}

Artifact
{T}: Add one mana of any color.
{5}, {T}, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle.
Cosmic Coalescing

Cosmic Coalescing {X}{U}{R}

Instant
Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0.
Exile Cosmic Coalescing.
Cosmic Contraption
Hidden Garden Entrance

Cosmic Contraption

Artifact
When Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand.
“One journey ends, another begins.”
Card has other part: Hidden Garden Entrance
Cosmic Expansion

Cosmic Expansion {1}{U}{U}

Enchantment - Road
When Cosmic Expansion enters the battlefield, draw a card, then choose a card name.
Whenever one or more creatures you control with the chosen name deal combat damage to a player, you may create a token that's a copy of another target artifact or enchantment you control.
Capac Upanqui expanded the Caica empire to more planes than any other emperor before him.
  • Road to Carü Mapu
Cosmic Lineage

Cosmic Lineage {1}{G}{W}{U}

Instant
You may reveal any number of creature cards you own from outside the game with the same name and put them into your hand. Exile Cosmic Lineage.
“Your strength was assured as soon as you were born into the Kahroba.”
—Kahroba, Forefather of All
  • Alkabah
Cosmic Sinkhole

Cosmic Sinkhole {X}{X}{U}

Instant
Converge — Counter target spell unless its controller pays {1} for each color of mana spent to cast Cosmic Sinkhole.
Cosmic Tendrils

Cosmic Tendrils {2}

Artifact
Whenever you cast a spell, you may pay 3 life. If you do, draw a card.
Inscribed in reality like stone, a law saying “Give up what you love before it does you in.”
Cosmic War

Cosmic War {4}{W}

Sorcery
Destroy all creatures and planeswalkers. If five or more colors of mana were spent to cast Cosmic War, return a creature or planeswalker card from your graveyard to the battlefield.
Each new plane is but another theater of war in the battle between good and evil.
Cosmonaut Pioneer

Cosmonaut Pioneer {4}{G}

Creature - Human Scientist
When Cosmonaut Pioneer enters or leaves the battlefield, choose one—
• Scry 1, then draw a card.
• Create a 3/3 green Alien creature token with trample.
• You gain 5 life.
“Who knows what we'll find out there?”
3/3
  • MSEM Masters Cube
Cosmostorm Rider

Cosmostorm Rider {3}{R}

Creature - Human Shaman
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land.
2/2
  • Mious
Cou Ling of Many Tails

Cou Ling of Many Tails {3}{W}{W}

Legendary Creature - Spirit
Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Flying
{2}{W}: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
3/4
  • Goliaths of Nangjiao
Cou Ling of the Lunar Den

Cou Ling of the Lunar Den {2}{U}{R}{W}

Legendary Creature - Human Wizard
When Cou Ling enters the battlefield, create two 2/1 red and white Fox creature tokens.
Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
1/3
  • Nangjiao In Bloom