First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle. {10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, mill two cards. {1}{B}{B}: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3.
Whenever a creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) {2}, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
Draw two cards. You may cast an instant or sorcery spell with mana value 3 or less from your hand or graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.”
Whatever had remained of the spirit faded away. The warrior's fight was won. The spirit awoke at the heart of the Endless Tempest.
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
When Gilded Authority enters, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”) Creatures your opponents control get -1/-0.
{T}: Add {C}. {T}, Sacrifice Gilded Gulch: Add one mana of any color. When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able. At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.