Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
A journey of a hundred miles begins by believing that one can do it at all.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack with one or more creatures with power 4 or greater, add a quest counter. Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.” Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
{T}: Mill three cards. Scry 1. {1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
Consuming Flame deals 6 damage to target creature. Ferocious — If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn.
Escalate {G}(Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target creature gets +3/+2 until end of turn. • Target creature gains trample and hexproof until end of turn.
Destroy target land. Continental Collapse deals 2 damage to that land's controller.
After Pandora left and peace was established, the group thought their ordeal was over. But what they were running away from eventually caught up to them.
“Among the greatest of treasures lost was Conto Sika, the greatest achivement of mankind, hosting more knowledge in a room than in all of Mataki.” —The Great Calamity: A History
Controlled Burn deals 2 damage to target player or planeswalker. At the beginning of your upkeep, you may exile Controlled Burn from your graveyard. If you do, it deals 2 damage to target player or planeswalker.
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
When Convocation Elder enters, create two 1/1 green Elf creature tokens. {1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
Landfall — Whenever a land you control enters, Convoy's Companion gets +1/+1 until end of turn. If that land was a Desert, put a +1/+1 counter on it instead.
This spell can't be countered. Coppergild Mercenary has hexproof as long as it has one or more counters on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Menace Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Vigilance, trample Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort. Cycling {G}({G}, Discard this card: Draw a card.)