15897 cards found
Azuma Hashiro, Unshackled

Azuma Hashiro, Unshackled {7}

Legendary Creature - Demon
Menace
Whenever a creature you control deals combat damage to a permanent, that permanent's controller sacrifices it.
“Your blood has brought me back, Kirishima. Name your darkest desire, and in turn I will name you my price.”
7/7
  • Tales of Old Jidai
Assassin's Shuriken

Assassin's Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch and “{T}: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.”
Equip {2}
  • Goliaths of Nangjiao
Synchronous Battle Armor

Synchronous Battle Armor {2}{U}

Artifact Creature - Equipment Soldier
Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control.
Whenever equipped creature attacks, tap up to three target creatures.
Reconfigure {3}{U}{U} ({3}{U}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/0
  • MSEM Masters: Jumpstart
Arroyo's Servant

Arroyo's Servant {B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
{2}{B}: Each creature blocking Arroyo's Servant gains winnow until end of turn.
Losing an eye is grounds for losing a second.
2/1
  • Ophorio
Coercive Cardinal

Coercive Cardinal {1}{W}{W}

Creature - Human Cleric
When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
“Give willingly, or give by force. The choice is yours.”
2/2
  • Mious
Light Within Shadow

Light Within Shadow {B}

Enchantment
Whenever you gain life for the first time each turn, each opponent loses 2 life.
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Knight's Attendant

Knight's Attendant {2}{W}

Creature - Human Soldier
When Knight's Attendant enters, create a 2/2 white Knight creature token with vigilance.
Newcomers to Ghrell are left attending the Syurrai in order to start learning from experience.
1/1
  • K15 Core Set
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Study Oneself

Study Oneself {4}{U}{U}

Sorcery
Investigate ten times. (Create ten colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
“Walk an old path
Tread a new path
Then you may lay claim to these halls”
—Academy Inscription
Related card: Doubt Oneself
  • End of Wollensie
Nizev Temple

Nizev Temple

Land - Satrapy
Nizev Temple enters tapped.
Satrapies you control have “{T}: Add {U} or {B}.”
“I beg thee for the guile to deceive.”
—Prayer to Fahrib
Lavatorn Fields

Lavatorn Fields

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Lavatorn Fields enters tapped unless you control a basic Swamp or a basic Mountain.
School the Fish

School the Fish {1}{R}

Instant
Up to three target creatures each get +1/+1 until end of turn.
  • Novea
Coiling Spiritscale

Coiling Spiritscale {4}{W}{B/G}

Creature - Spirit Snake
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
5/5
  • Over the Horizon
Forget the World

Forget the World {1}{W}{W}{U}{U}

Sorcery
For each creature you don't control, create a token that's a copy of that creature.
Destroy all creatures.
All of reality is a garden, bursting into life, then withering just as easily.
  • Animus Vox
Pay Up

Pay Up {B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Epic Score

Epic Score {3}{R}{R}

Sorcery
Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard.
“Henrik left the bank vault wearing a triumphant smile. ‘Didn't even need coworkers or a troupe of actors.'''
—Azamir, “Faithless Looting”
  • Storytime
Powdercoat Leopard

Powdercoat Leopard {1}{R}{G}

Creature - Cat
Vigilance, trample
{5}{R}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
3/3
Asking Imp

Asking Imp {B}

Creature - Cat Demon Imp
When Asking Imp enters, an opponent may pay 2 life. If they do, return Asking Imp to its owner's hand.
Persistence is a virtue.
3/3
  • End of Wollensie
Vacated Bar

Vacated Bar

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Vacated Bar enters, you may pay {1}. If you don't, Vacated Bar enters tapped.
  • Eralou
Comfortably Numb

Comfortably Numb {5}{U}

Sorcery
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Tap up to three target creatures. They don't untap during their controller's next untap step.
  • Love Song
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
El, Humble Apprentice
Velir, End of All Worlds

El, Humble Apprentice {1}{G}

Legendary Creature - Elemental Monk
When El, Humble Apprentice enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
1/2
Card has other part: Velir, End of All Worlds
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Bloodthirsty Jaws

Bloodthirsty Jaws {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Lord Dawson's merciless rule seems to have rubbed off on the predators that surround Bloodhollow.”
—Riptooth, Dawson's Warden
  • Elmare: Into the Abyss