15897 cards found
Student of the Coil

Student of the Coil {G}

Creature - Human Snake Monk
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
1/2
  • Path of Shadows
Scrounging Claw

Scrounging Claw {1}{R}

Creature - Lizard Warrior
Haste
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
1/1
  • Ophorio
Fade Out

Fade Out {1}{U}

Instant
Choose one —
• Target creature you control gets +0/+2 and gains hexproof until end of turn.
• Return target nonland permanent to its owner's hand.
He bowed, expecting applause or even heckling. But there was only silence.
  • The Stage Presents: The Neverending Act
Kanaan Wardriver

Kanaan Wardriver {R}

Creature - Human Soldier
{T}: Kanaan Wardriver deals 1 damage to target creature you control. That creature gains haste until end of turn.
The soldiers of Kanaa fight together as one, with each encouraging the others to achieve their best.
2/1
  • Scriptures of Urshad
Captivating Jester

Captivating Jester {1}{U}{U}

Creature - Human Wizard
Flash
Harmony — You may tap or untap target creature.
When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Rubble Seer

Rubble Seer {1}{R}

Creature - Goblin Shaman
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
2/2
  • Worlds Away
Fretport Mob

Fretport Mob {R/G}

Creature - Human Citizen
Whenever you sacrifice another permanent, Fretport Mob gets +1/+1 and gains haste until end of turn.
1/1
  • Plagues of Fretport
Staking Hand

Staking Hand {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your hand.
Read em and weep.
  • High Noon
Peer into the Cosmos
Bauble of Infinites

Peer into the Cosmos {R}{W}{U}

Instant
Choose one —
• Counter target noncreature spell.
• Peer into the Cosmos deals 3 damage to target creature.
• Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Monument {1}{U}{R}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Bauble of Infinites
  • Alkabah
Kamito Champion

Kamito Champion {1}{R}

Creature - Human Samurai
As long as it's your turn, Kamito Champion has first strike.
Kamito Champion gets +1/+1 as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Path of Shadows
Initiation

Initiation {3}{W}

Sorcery - Tale
Put two +1/+1 counters on target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Jowly Recruit
  • Kahembo: Olde Dawn
Ethereal Shepherd

Ethereal Shepherd {2}{W}

Creature - Spirit Cleric
Flying
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Ethereal Shepherd enters deployed, exile target creature. That creature's controller creates a 1/1 white Spirit creature token with flying.
2/2
  • The Empty Throne of Feanav
Rebirth Module

Rebirth Module {B}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{B}: Reduce
You may sacrifice a nonland permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
{2}{G}: Reuse
Return target permanent card from your graveyard to your hand.
{1}{B}{G}: Recycle
Rebirth Module gains “Once each turn, when you sacrifice a permanent, you may conjure a card named Data-Point into your hand.” (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Kugoja, Perished Conduit

Kugoja, Perished Conduit {1}{B}{B}

Legendary Creature - Zombie Wizard
{3}{B}{B}: Return target Zombie creature card from your graveyard to the battlefield.
Whenever another creature you control enters from a graveyard or you revive a creature token, that creature gets +2/+0 and gains haste and menace until end of turn.
2/2
  • Goliaths of Nangjiao
Vyzer, the Fallen Despot

Vyzer, the Fallen Despot {3}{B}{R}

Legendary Artifact Creature - Construct
{T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. That creature salvages a card. (Exile one from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Scorpid Sniper

Scorpid Sniper {2}{B}

Creature - Scorpion Archer
When Scorpid Sniper enters, you may have target creature get -1/-1 until end of turn.
Stingbrood venom is highly prized in Endak, but obtaining it is an extremely difficult endeavor.
3/2
  • Scriptures of Urshad
Horrid Crawlspace

Horrid Crawlspace {2}

Artifact
No more than two creatures can attack each combat.
“Looks like it goes on for miles. Gonna scooch a little further in and if you don't hear from me in five, send help.”
—Timothy Lamb, last words
  • Toll Midnight
Astral Man-o'-War

Astral Man-o'-War {U}{U}{U}

Enchantment Creature - Jellyfish
Flying
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Draw a card, then discard a card.
[Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand.
2/4
  • Theros Triumphant
Forebear of Hibernation

Forebear of Hibernation {1}{W/U}{G}

Creature - Panda Bear Monk
When Forebear of Hibernation enters, each player may search their library for a creature card, reveal it, put it into their hand, then shuffle. Then you choose a nonland card name.
Spells with the chosen name cost {2} more to cast.
2/3
  • Panxiou
Vigorbreath Scourge

Vigorbreath Scourge {X}{G}{G}

Creature - Hydra
Vigorbreath Scourge enters with X +1/+1 counters on it.
Whenever Vigorbreath Scourge attacks, it gets +X/+X until end of turn, where X is your devotion to green. Then if its power is 6 or greater, draw a card. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
0/0
  • Theros Triumphant
Army's Suppliers

Army's Suppliers {1}{G}{W}

Creature - Azra Soldier
Lifelink
When Army's Suppliers enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.”
—Saeedi Kahroba, Granddaughter
2/1
  • Alkabah
Blighted Reckoning

Blighted Reckoning {3}{B}

Enchantment
Whenever one or more creatures attack you, you may put a -1/-1 counter on target creature.
“Whatever it touches gets consumed upon contact, do you really think we stand a chance against such a creature?”
—Heletrios, to Pandora
  • Khaliz-Dorahn
Death in Bloom

Death in Bloom {2}{G}

Enchantment - Aura
Enchant land
When Death in Bloom enters, mill four cards, then return a permanent card from your graveyard to your hand.
Enchanted land has “{T}: Add two mana of any one color.”
She was waiting where they kissed last.
  • Innistrad In Memoriam