14930 cards found
Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
  • Oirohpo
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Cultist's Dagger

Cultist's Dagger {4}

Artifact - Equipment
Equipped creature has “{T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.”
Equip {5}
Equip {1}{B}{B}
  • Oirohpo
Curious Statue

Curious Statue {6}

Artifact
Play with the bottom card of your library revealed.
Whenever you cast a spell or play a land from your hand that shares a type with the bottom card of one or more of your libraries, you may cast each of those cards without paying its mana cost or put it onto the battlefield if it's a land.
  • Oirohpo
Duela Duelist

Duela Duelist {3}

Artifact Creature - Golem Warrior
{2}: Duela Duelist gains first strike until end of turn.
{3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Oirohpo
Duela Science Kit

Duela Science Kit {3}

Artifact
Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit.
{T}, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Excavation Engine

Excavation Engine {1}

Artifact
{2}, {T}: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard.
  • Oirohpo
Forging Blade

Forging Blade {1}

Artifact - Equipment
Equipped creature has first strike.
{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
For matters experimental and exploratory.
  • Oirohpo 210 226
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
  • Oirohpo
Memory Collector

Memory Collector {3}

Artifact
{T}: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order.
{2}: Mill a card.
  • Oirohpo
Mirage Bracers

Mirage Bracers {1}

Artifact - Equipment
Equipped creature gets +1/+1. If it's a token, it gets +3/+3 instead.
Equip {2}
  • Oirohpo
Shard Flower

Shard Flower {4}

Artifact
When you cast an instant or sorcery spell, you may sacrifice Shard Flower. If you do, copy that spell. You may choose new targets for the copy.
  • Oirohpo
Shard Sword

Shard Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Oirohpo
Shimmersting

Shimmersting {4}

Legendary Artifact - Equipment
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step.
Equip {5}
  • Oirohpo
Tunnel Map

Tunnel Map {1}

Artifact
{2}, {T}, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Oirohpo
Ghastly Castle

Ghastly Castle

Land
Ghastly Castle enters tapped unless another player controls a land that could produce {U} or {B}.
{T}: Add {U} or {B}.
Far off from the sands and woods, the world seems to crumble away into night.
  • Oirohpo
Gleaming Veldt

Gleaming Veldt

Land
Gleaming Veldt enters tapped unless another player controls a land that could produce {G} or {W}.
{T}: Add {G} or {W}.
Daytime is unusually quiet, as the time of day when reflections become invisible.
  • Oirohpo
Grisly Marsh

Grisly Marsh

Land
Grisly Marsh enters tapped unless another player controls a land that could produce {B} or {G}.
{T}: Add {B} or {G}.
Some swamps reek of death, but these smell only of stolen lives.
  • Oirohpo
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Lingering Reflection

Lingering Reflection {2}

Creature - Reflection
(Color indicator: Lingering Reflection is black)
As Mei's students spread, their reflections on Ophorio withered to nearly nothing.
2/1
  • Ophorio
Aleena, Grace of the Lha

Aleena, Grace of the Lha {2}{W}{W}

Legendary Creature - Reflection
Vigilance, lifelink
At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
3/4
  • Ophorio
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Annihilate Aggressor

Annihilate Aggressor {2}{W}

Instant
Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Those who do not comply with the newest regulations will find themselves terminated.