15897 cards found
Hell's Verdict

Hell's Verdict {X}{R}{R}

Sorcery
Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way.
All roads lead to the same end — death.
  • Survive the Night
Hembwe, the All-Mother's Hand

Hembwe, the All-Mother's Hand {3}{R/G}{W}

Legendary Planeswalker - Hembwe
[+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance.
[–2]: Destroy target artifact, enchantment, or tapped creature.
[–3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token.
[–8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Loyalty:
5
  • Kahembo: Olde Dawn
Hemophage Parasite

Hemophage Parasite {1}{B}

Creature - Leech
Lifelink
It feeds on the blood of anything bleeding.
2/1
Card has other part: Brain Food
  • Kahembo: Olde Dawn
Herd Matron

Herd Matron {2}{G}{W}

Creature - Antelope Cleric
When Herd Matron enters, distribute two +1/+1 counters among one or two target creatures you control.
The knights ensured the young survive. She ensured they would thrive.
2/2
  • Kahembo: Olde Dawn
Hero Slayer

Hero Slayer {3}{B}

Creature - Lizard Warrior
Deathtouch
Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
  • Survive the Night
Hold Me Down

Hold Me Down {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
{2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
  • Love Song
Homestead

Homestead {2}{G/W}

Enchantment
At the beginning of your upkeep, put a crop counter on Homestead.
{G/W}, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature.
{G/W}, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control.
  • Kahembo: Olde Dawn
Honor the Lost

Honor the Lost {1}{G}

Sorcery
Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
  • Survive the Night
Hopeless Wanderer

Hopeless Wanderer {1}{U}

Creature - Human Rogue
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Hopeless Wanderer can't be blocked.
1/1
  • Love Song
Hostile Habitat

Hostile Habitat {1}{R}{R}

Sorcery
Hostile Habitat deals 2 damage to each creature.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“How long can we stand the heat?”
—Captain Thomas
  • Love Song
Hot to the Touch

Hot to the Touch {X}{R}

Sorcery
This spell costs {1} less to cast for each creature that attacked this turn.
Hot to the Touch deals X damage to any target.
Consuming Slyten crystals feels like touching the sun.
  • Love Song
Howling Shieldbreaker

Howling Shieldbreaker {B}{R}

Creature - Hyena Warrior
Menace
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, Howling Shieldbreaker deals 2 damage to that permanent or player.
2/2
  • Kahembo: Olde Dawn
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
I'll Be Gone

I'll Be Gone {2}{B}

Sorcery
Exile all creature cards from target player's graveyard. For each creature card exiled this way, search that player's library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Lieutenant Saxon looked around the crash site. “Sadie? Where are you?” She called out. But her fiancée was nowhere to be found.
  • Love Song
Icecap Tortoise

Icecap Tortoise {5}{U}

Creature - Turtle Elemental
Icecap Tortoise enters with three ice counters on it.
Icecap Tortoise has defender as long as it has an ice counter on it.
{1}{U}: Remove an ice counter from Icecap Tortoise.
6/6
  • Kahembo: Olde Dawn
Icepeak Phantasm

Icepeak Phantasm {U}

Creature - Illusion Spirit
Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay {2}. If they do, sacrifice it.
On the snowiest of days, people see the faint outline of a towering beast in the clouds for a second. Then they blink, and it disappears.
2/2
  • Survive the Night
In Control

In Control {3}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able.
  • Love Song
Indomitable Rage

Indomitable Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and attacks each combat if able.
Olumo's rage grew within him, festering like a black mold—and then it sparked.
  • Kahembo: Olde Dawn
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
  • Survive the Night
Infestation

Infestation {3}{G}

Sorcery
Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control.
The best way to topple a tyrant's regime is from within.
  • Kahembo: Olde Dawn
Initiation

Initiation {3}{W}

Sorcery - Tale
Put two +1/+1 counters on target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Jowly Recruit
  • Kahembo: Olde Dawn
Into Waridi Valley

Into Waridi Valley {7}{U}

Sorcery
This spell costs {1} less to cast for each multicolored card in your graveyard.
Draw four cards.
  • Kahembo: Olde Dawn
Iron Hide

Iron Hide {G}

Instant
Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn.
A rhino wears its hide as a knight would wear armor into battle.
  • Kahembo: Olde Dawn
Isolated Guardian

Isolated Guardian {3}{G}{G}

Creature - Elemental
Trample
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.”
Like the pain of a lifetime lost in a thousand days.
5/4
  • Love Song