15897 cards found
Sustaining Meditation

Sustaining Meditation {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation.
  • Surging Tide
Child's Play

Child's Play {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
  • Novea
Inquirer, Roaming Rover

Inquirer, Roaming Rover {4}

Legendary Artifact Creature - Servo
Inquirer, Roaming Rover attacks each combat if able.
Whenever Inquirer deals damage to an opponent, draw a card.
4/4
Rahstahde's Command

Rahstahde's Command {W}{U}{B}{R}

Sorcery
Choose two —
• Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
• Each opponent loses life equal to the number of cards you've drawn this turn.
• Rahstahde's Command deals damage to each creature equal to the number of cards you've drawn this turn.
• Create a 1/1 white Soldier creature token for each card you've drawn this turn.
  • Alkabah
Ruthless Vagrant

Ruthless Vagrant {2}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, target creature you don't control gets -1/-1 until end of turn.
“They kill, we kill. They kill. We kill. A tiresome cycle, but one we must perpetuate for our brothers—and our pride.”
3/2
  • Al Tabaq
Throne of the West

Throne of the West {6}

Legendary Artifact - Project
Whenever a permanent an opponent controls becomes the target of a spell you control, put a progress counter on Throne of the West.
[PROGRESS 2+] {T}: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
[PROGRESS 5+] You can't lose control of permanents.
  • Rail War
Watchful Authority
Capital Watch

Watchful Authority

Creature - Angel Soldier
(Color indicator: Watchful Authority is white and green)
Vigilance, reach
Watchful Authority can block an additional creature each combat.
True forms always carry the risk of identity loss. In this case, it's desired.
3/4
Card has other part: Capital Watch
  • Feanav: The Apothecary's Progress
Conscious Taboo

Conscious Taboo {1}{W}

Creature - Spirit
When Conscious Taboo enters, look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
2/1
Crossworld Wanderer

Crossworld Wanderer {2}{G}

Creature - Treefolk Scout
Hexproof
Crossworld Wanderer gets +1/+1 for each differently named land you control.
“You know you need to step up your adventuring game when a tree's seen more places than you have.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Veiled Merfolk

Veiled Merfolk {U}

Creature - Merfolk
Veiled Merfolk can't be blocked by creatures with greater power.
When Veiled Merfolk enters, mill a card.
Calm waves and a beguiling face both belie merciless depths.
1/2
  • Feanav: The Apothecary's Progress
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
A single spark can set the world ablaze.
1/1
  • Oirohpo
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
Curious Fossil
Arisen Helix

Curious Fossil {1}

Artifact
{1}, Sacrifice Curious Fossil: Scry 2.
{2}{U}: Return Curious Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Some on Chikyu found ancient bones of monsters, and began to develop a new sort of necromancy.
Card has other part: Arisen Helix
  • Monsters of Chikyu
Fento, Nova Crusader

Fento, Nova Crusader {3}{R}{R}

Legendary Creature - Human Warrior
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn.
Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
5/4
  • Discoveries of Akieva
Gulch Custodian

Gulch Custodian {4}

Artifact Creature - Golem
When Gulch Custodian enters, return an artifact you control to its owner's hand.
Initially intended to maintain temples, it has been adopted by thieves to help cover their tracks.
4/5
  • Al Tabaq
Soliloquy

Soliloquy {R}

Sorcery
Tap all lands target player controls and that player loses all unspent mana.
“Hush, now it's my time to shine.”
  • Villains: The Musical
Ride as One

Ride as One {1}{G}{G}

Instant
Target creature you control and each other creature with the same name as that creature get +3/+3 and gain trample until end of turn.
A hundred riders; one purpose.
  • Tales of Old Jidai
Assassin's Warning

Assassin's Warning {2}{U/B}

Instant
Target creature gets -3/-0 until end of turn. That creature's controller mills six cards.
  • Plagues of Fretport
Deliver from Dilapidation

Deliver from Dilapidation {4}{W}{B}

Enchantment
When Deliver from Dilapidation enters, you may sacrifice any number of enchantments. Whenever you sacrifice an enchantment this way, destroy target creature.
At the beginning of your upkeep, return target enchantment card with mana value 5 or less from your graveyard to the battlefield.
  • Discoveries of Akieva
Agonizing Punishment

Agonizing Punishment {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Torment target player three times. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Cerulean Sovereign

Cerulean Sovereign {4}{U}{U}

Creature - Drake
Flying
When Cerulean Sovereign enters, you may return target creature an opponent controls or instant or sorcery card in your graveyard to its owner's hand.
3/4
Verdant Druid

Verdant Druid {2}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
3/2
  • Nangjiao In Bloom
Weary Watchkeeper

Weary Watchkeeper {1}{R}{R}

Creature - Human Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn.
{1}{G}: Creatures you control gain trample until end of turn.
2/3
  • Plagues of Fretport