15897 cards found
Break Down

Break Down {3}{W}

Instant
Destroy target artifact or tapped creature.
“It doesn't matter how much we cram up there, your head's still always more fragile than you expect it is.”
  • Karina's Explorations
Flesh Willing

Flesh Willing {1}{W}

Instant
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Draw a card.
When fate calls, the body can do nothing but obey.
  • Beyond Our Ken
Unsolved Disappearance

Unsolved Disappearance {1}{B}

Sorcery
Search target player's graveyard and library for up to one card each and exile those cards. That player shuffles.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Blackmoat Bully

Blackmoat Bully {2}{B}

Creature - Crocodile Warrior
Menace
When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control.
To survive in Blackmoat, you need a thick skin against both cudgels and insults.
2/2
Propagation Blade

Propagation Blade {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Equip {2}
Damian, the Boss

Damian, the Boss {G}{W}{U}{B}

Legendary Planeswalker - Damian
As Damian, the Boss enters, pay up to 5 life. He enters with that many additional loyalty counters.
[–X]: You gain X plus 3 life.
[–1]: You draw a card and each opponent discards a card.
[–4]: Destroy up to one target creature. Create a 3/3 green Mole creature token.
Loyalty:
3
  • Sparks of a Multiverse
Duela Duelist

Duela Duelist {3}

Artifact Creature - Golem Warrior
{2}: Duela Duelist gains first strike until end of turn.
{3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Oirohpo
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Depraved Dreadlord

Depraved Dreadlord {4}{B}{B}

Creature - Demon Noble Knight
Whenever this creature attacks, if you gained or lost life this turn, it gains flying until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
Even now, the dead are not the greatest power on Meredir.
4/6
  • The Petals Wilt
Merchant of Flesh

Merchant of Flesh {3}{B}

Creature - Snake Advisor
Whenever Merchant of Flesh or another creature you control dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{B}, Sacrifice two Treasures: Each opponent sacrifices a creature.
4/2
  • Scriptures of Urshad
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
  • Harvest Festival
Starbane Elemental

Starbane Elemental {3}{W}{W}

Creature - Elemental
Flying
Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control.
When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
*/*
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
  • Adventurers of Onora
Doomed Alchemist

Doomed Alchemist {2}{R}{G}

Creature - Human Wizard
Haste
When Doomed Alchemist dies, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
His greatest gift would turn out to be his greatest curse.
4/1
  • Alkabah
Shepherd of the People

Shepherd of the People {G}

Creature - Human Peasant
Shepherd of the People can't be blocked by creatures with power 2 or less.
Whenever another Citizen or Peasant you control enters, Shepherd of the People gets +1/+1 until end of turn.
1/2
  • Quest for the Roseblade
Yearning Heart

Yearning Heart {W}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“While I can still say this, dear Mira. . .”
—Betha, Yroncaster knight
  • The Petals Wilt
Constructed Jay

Constructed Jay {2}

Artifact Creature - Bird Construct
(Color indicator: Constructed Jay is all colors)
Constructed Jay is all colors.
Constructed Jay gets +1/+0 and has flying as long as you control three or more Satrapies.
An artificial tune to appease artificial ears.
1/3
  • Alkabah
Sharuum's Council

Sharuum's Council {1}{W}{U}{B}

Artifact Creature - Vedalken Artificer
Lifelink
Each other artifact creature you control enters with an additional +1/+1 counter on it.
As treasurers to the etherium supply, the Hegemon's council ensures access to the elite and the influential.
3/3
  • Alara
Exit, Pursued by a Bear

Exit, Pursued by a Bear {3}{U}

Instant
Return target creature to its owner's hand. Create a 2/2 green Bear Actor creature token.
When aspiring playwrights run into trouble, they inevitably send in the bear.
  • Villains: The Musical
Monstrous Revelation

Monstrous Revelation {B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a token or pay 2 life.
Draw two cards.
As Jerrold's research progressed, so too did his condition — one more similar to the Stage's “wicked monsters” than he wanted to admit.
  • The Stage Presents: The Neverending Act
Dayang's Displeasure

Dayang's Displeasure {W}{U}{B}

Instant
Choose two or four —
• Return target nonland permanent to its owner's hand.
• Each player sacrifices a creature.
• Each player sacrifices a noncreature, nonland permanent.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Steelcharm Obliterator

Steelcharm Obliterator {3}{G}{G}

Artifact Creature - Phyrexian Elemental
When Steelcharm Obliterator enters, choose one —
• Put two +1/+1 counters on Steelcharm Obliterator.
• Target creature you control fights another target creature.
3/2
  • Spark of Revolution
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Sneaking Capuchin

Sneaking Capuchin {2}{U}{U}

Creature - Monkey
Sneaking Capuchin can't be blocked except by creatures with defender.
{U}: Counter target spell or ability that targets Sneaking Capuchin.
2/3
  • Novea