15897 cards found
Replication Module

Replication Module {2}{G}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{G}: Recreate
Put two +1/+1 counters on each creature token you control.
{4}{U}: Reproduce
Draw a card for each noncreature token you control.
{3}{G}{U}: Repeat
Replication Module gains “At the beginning of your upkeep, you may create a token that's a copy of target token you control.”
  • Beyond the Blackwall
Rings of New Alara

Rings of New Alara {2}

Artifact
{T}: Add one mana of any color. Activate only if you control a multicolored permanent or there is a multicolored card in your graveyard.
“Alara now belongs to us who revel in its anger. Become part of the chaos, or suffer it.”
—Yidris, Maelstrom wielder
  • Alara
Ella, Rose Court Queen

Ella, Rose Court Queen {3}{U}{R}

Legendary Creature - Vampire Wizard
Flash
Prowess
When Ella enters, create two 1/1 blue Wizard creature tokens with prowess.
Whenever you cast a noncreature spell, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
2/2
  • MSEM Masters: Legends
Sanctifier Spirit

Sanctifier Spirit {1}{W}

Creature - Spirit
Flying
{T}: Target attacking creature gets +1/+1 and gains flying until end of turn.
“Never rely on a ghoul's help. If it even knows what different sides are, it draws the lines where sane eyes can't see.”
—Astrid, leader of the Skhorvall dissenters
1/1
  • Glacia: Hail to the Queen
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Deluge Gorger

Deluge Gorger {2}{U}{B}

Creature - Leviathan
Creatures you don't control get -1/-0 as long as their controller is cursed.
The waters surrounding Helicos are enchanted by dark hexes, summoning monsters from beneath to defend them.
3/4
  • Dark Seas of Shiryen
Judges' Shield

Judges' Shield {W}

Instant
Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Scry 1.
The sheriff of Nightrail was arrested before he had even picked up his gun.
  • High Noon
Return to Earth

Return to Earth {1}{G}

Sorcery
Destroy target artifact or enchantment. If you controlled that artifact or enchantment, draw two cards.
When taken home, the experimental vehicle degraded quickly in the planet's atmosphere, unable to drive even on country roads.
Paradox Sculptor

Paradox Sculptor {2}{U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library.
If you would begin a combat phase, you may skip that phase and begin an additional upkeep step instead.
2/2
  • The Unraveling
Ifram's Greenfur

Ifram's Greenfur {4}{G}

Creature - Beast
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Ifram's Greenfur must be blocked each combat if able.
4/5
  • Mious
Blood Bounty

Blood Bounty {1}{B}

Enchantment
Whenever an attacking creature you or a teammate controls dies, you lose 1 life and draw a card.
Learning from mistakes is an excellent way to improve. No one said they had to be your mistakes.
  • Ophorio
Lafterii Trickery

Lafterii Trickery {1}{U}

Instant
Reverberate {2}{U} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Target creature gets +0/+3 and gains hexproof until end of turn.
  • Khaliz-Dorahn
Aether Striders

Aether Striders {3}{U}{R}

Creature - Aetherborn Horror
Prowess
At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
When not dispelled, the creatures of the mines become one with the world again.
3/3
  • High Noon
Waking Pollution

Waking Pollution {1}{B}

Creature - Ooze
Deathtouch
When Waking Pollution enters, you may move all counters from target permanent onto Waking Pollution.
“First the magnet monsters, now this... thing. Something is wrong, and I'm going to find it.”
—Professor Maple
1/1
  • Monsters of Chikyu
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Crooning Eulogist

Crooning Eulogist {1}{G}

Creature - Human Bard
{1}, {T}, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
1/3
  • Nangjiao In Bloom
Street Stray

Street Stray {U}

Creature - Cat
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
1/1
  • Karina's Explorations
Marshback Knights
Aspiring Rascals

Marshback Knights

Creature - Human Knight
(Color indicator: Marshback Knights is blue)
Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}.
{1}{U}: Marshback Knights gains flying until end of turn.
“Onward, to adventure!”
5/4
Card has other part: Aspiring Rascals
  • Eralou
Path of Shadows

Path of Shadows {3}{B}{B}

Sorcery
When target creature or planeswalker dies this turn, return that card to the battlefield under your control. Destroy that permanent.
When intimidation failed, Kirishima turned to other means of persuasion.
  • Tales of Old Jidai
Last Crusade

Last Crusade {X}{1}{R}{W}

Instant
Creatures you control get +X/+0 and gain first strike until end of turn.
Elspeth knew she'd need to go all in if she was to help the Fellors achieve victory.
  • Khaliz-Dorahn
Lion's Vanguard

Lion's Vanguard {5}{R}{G}

Creature - Human Warrior
Trample
Engage (This creature must be blocked each combat if able.)
When Lion's Vanguard enters, creatures you control get +3/+3 and gain trample and haste until end of turn.
4/3
  • Plagues of Fretport
Backstab

Backstab {B}

Instant
Target tapped creature gets -3/-3 until end of turn.
“Godmother Ilthiss sends her regards.”
  • Arkadai
Maven of Fear

Maven of Fear {1}{B}

Creature - Spirit
When Maven of Fear enters, mill two cards.
Maven of Fear gets +2/+1 and has menace as long as six or more cards are in your graveyard.
2/1
Yvette, the Golden Gull

Yvette, the Golden Gull {2}{W}{U}

Legendary Creature - Human Pirate
Hexproof
{1}{W}{U}, {T}: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“I'll smuggle anything. Treasure, secrets, people... it's nothing more than cargo when stored below.”
2/4
  • A Tourney at Whiterun
Hallowed Duet

Hallowed Duet {1}{B}

Enchantment
At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
  • MSEM Masters Cube